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Grido

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Everything posted by Grido

  1. I used to be Lorerootian. Loreroot hasn't always had guards.
  2. Grido replied to Rophs's topic in New Ideas
    And naturally nobody will complain if dst / Eon / big bad wolf start using it on people and sending them to lote as suggested?
  3. Grido replied to phantasm's topic in Central Market
    6 Year Anniversary Armor - 10sc ID: 719460 Colored Armor 2008 edition - This is an Imperial Aramor (as in shop version), desc makes it sound like an anni. ID: 609820
  4. Grido posted a topic in Central Market
    Title says it all, I would like to buy a Windy/Mutated Drachorn. Please message me with a price you'll sell for.
  5. Grido replied to Ungod's topic in Resolved Bugs
    It's user end rather than server, I refer to it as browser lag, when you scroll down the lines still remain visible in the previously seen positions (scrolling slower means it 'stops' more frequently, and so produces more lines). Not limited to Chrome, has many contributing factors, to which Burns referenced.
  6. [log=blah] blargle[/log] [log=blah] blargle[/log] [spoiler]blargle2[/spoiler] [spoiler]blargle2[/spoiler] [log="]blorg[/log] [log="]blorg[/log] It would appear you trying to use " as the name of the log would be the issue.
  7. reset on those two, but someone might have taken them from them in the meantime. any more heads appear, let me know :)
  8. Grido replied to Myth's topic in Central Market
    Ugh....Ary.... 3 - 7sc
  9. Grido replied to Myth's topic in Central Market
    3 - 3sc 5 - 3sc
  10. http://www.wookietranslator.com/ Unfortunately I couldn't find a good translator :( For lack of being able to say it (accurately) in your own language, Happy Birthday!
  11. re WP's, so long as the code has been redeemed, and is in your WP giving interface, it will work. If you have the WPRC, but have not redeemed it, then it is unlikely to work.
  12. Grido replied to Myth's topic in Central Market
    01. Aramor (ID: 80798) - age: 2321 - heat: 112680 2sc 02. Barren Soul (ID: 80799) - age: 2321 heat: 173154 1sc 03. Heretic Archer (ID: 80886) - age: 2321 - heat: 292909 1sc 04. Elemental Egg (ID: 80888) - age: 2321 - heat: 529678 2sc 05. Grasan I (ID: 81220) - age: 2320 - heat: 211363 1sc (thank you dst for asking for the IDs :p )
  13. This was before I assumed control as well, I'm thinking Mur/Yrth would be best combination. "title": "Seedwalker", "recipient": "Rophs", "authorities": { "granting authority": "Handy Pockets", "confirming authority": "Grido" Whilst he's a citizen of my land, I'm not sure I have any real right to have anything to do with the seeds. I'll leave that up to Kets though. "title": "LHO Second in Command", "recipient": "Burns", "authorities": { "granting authority": "Grido", "confirming authority": "BFH" } BFH removed himself, so aside from him, a confirming could be... Chewett potentially, or Nimrodel
  14. I think this is more how should we refill the Drach cave, rather than some way to get anything from it from what you put in... Which I think some people seem to be misunderstanding...
  15. Grido replied to Ungod's topic in Offtopic
    One thing is always more dominant than another
  16. Grido replied to Ungod's topic in Offtopic
    A few. First - is this MD related? If not I/another mod will move it to offtopic. Second - Why are you reducing your library size? :( Third - 3*30% = 90%, so what description serves for the other 10%? Fourth - "I hope for nothing, I fear nothing, I am free" There is a certain attitude you might face where the environment reacts to your actions towards it. If you act in such a way that you do not believe you will be hurt, and if you have enough faith to sustain this belief, you will indeed not be hurt. Curious phenomenon that it is.
  17. The thought in my head was more in line with if one land is at war with another, being able to prevent that other land from being on your turf - makes no sense for them to be allowed in - rather than blocking everyone. Equally something along the lines of what Burns says where we can grab them and chuck them out of the land if caught would work.
  18. Just to serve as a reminder that \ get removed when you save, so you have to \\ them all to get scripts to work properly (and then maintain them, rather than opening and saving)
  19. In terms of banning people from lands, it follow the idea of countries banning people from entering it -like if lands are at war. If it were to happen, it'd have to only apply to citizened players, with land leaders, so we can block/allow members of the other lands on a blanket basis. Kings have all the power of their lands, so technically isn't possible to be overpowered. Emphasis on the blocking restrictions not applying to anyone outside of the leadered lands, as it'd be a tad unfair for me to block mda for instance, but them not be able to block me.
  20. Grido replied to X139's topic in Resolved Bugs
    Absolutely no idea, I'll keep this tab open to re/send an email to you tomorrow
  21. I accept the challenge, even if Chew was being mean :P You'll forgive my tardiness I hope. [log=121] I fear that many have been led to the wrong conclusion regarding Golemus Golemicarum.(14) It was implied mountains form under pressure, rock pushing against itself, however magicians were at fault for this accident from nature.(21) Some called them science wizards, using fancy tricks and technology, showing off what could be done with tension - wind up clockwork providing all their power. Others though gave much worse names...(31) Whether they possessed true magic is unknown, time fades memory into history, which in turn becomes legend.(17) Rumours imply life remains within those bodies, like embers, awaiting a specific moment of awakening.(15) Who knows when these beings may return, if conquering will become an aim or just silent observation as has happened so long now. (23) (121)[/log]
  22. Was going to try for longer, but a little sleepy atm. 121 words
  23. The location restriction that Rendril states, restricts the compiling of code to be anywhere other than the listed locations. People could potentially still access it from other locations though. The function listed in the initial post restricts players from trying to access the clickable from anywhere else, meaning the player has to be in the location you want them to be in.

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