Images
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Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
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Screenshot_20230327_224828.jpg
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Screenshot_20230327_224835.jpg
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Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
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Fyrd Stuff.jpg
Everything posted by Muratus del Mur
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Testing sacrifice altar values
allready changed that, only lvl 3 creatures give honor
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Testing sacrifice altar values
Sacrifice altar at the Fenths Press in No Man's Land The sacrifice altar is under testing. feel free to share your opinion about the exchange stats given for each creature. Don't ask what the logic behind the conversion is. Also before you judge those values, think about the following things: - reward cant be to great or players who exchange creatures will get ultra powerfull by just doing that - players that exchange creatures get a permanent bonus but they still have upgraded creatures so they will be able to upgrade others fast - permanent stats are more valueble than they seem, for example max value points can make a difference between upgrading a creature or not or beeing able to buy a certain weapon. - honor reward can be converted to wins for your creatures by attacking weak player just for the wins, ...and wins for the creatures means possible upgrades - principle are not yet used. Each sacrifice altar gived different principle rewards!!! - max level creatures can give different reward based on many things, so there is no cap to what a creature can give as reward, however a high level creature might be more usefull as it is than sacrificing it. - compare rewards to the rewards given by the story after waiting 24hours Whatever you say, try to make sense and not just shout you dont like it.
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The Principle of Enthropy
many ways to change one thing, and that one thing here is the game, battle outcomes, things like that. however in theory, if you put the real world in place of the game you will see that things are more complex and these principles dont cover it all...and in fact these are not all the principles, there are a few missing from here ..but they will come later.
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The Principle of Syntropy
nicely put tai
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The transposition principle
entropy transposed to a sword will make it decay faster ))) maybe if you could put in some syntropy to balance it then you could speed up things and make them fall apart faster where you hit. cyclicity will make the sword hit for more damage incrementaly on every hit. syntropy without entropy could make the sword do steal life???? idk , never tried balance ...is more powerfull than you think, because it also sais there it can be used in a special way to change the balance, so maibe a 5% chance to turn the outcome of a lost battle in your favor???
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The Darkness Principle
for example, one spell such as invizibility, will be goverened by darkness principle, its duration given by time principle, and its power by imagination
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The Element Principle
consider entropy to amplify damage, but also speed up things, however, read other posts to mae a better image of the principles, their logic is far more complex than that
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The Principle of Enthropy
the theoretical uses of entropy are far beyond what you think. entropy can speed things up, not only to destruct them but to keep them running, as most of the things allready fall apart when 'running'. Entropy can be also used to consume other things, but in combination with transposition for example, you could use that consumed energy to put it in an other system/object and thus creatng an effect similar to SYNTROPY ...the compleity of things is amazing.
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What are the creatures that fight for you?
well sicne all this is allready hard to implement in a game and still keep things playable, we will have to stop at using them as exchange for different abilities and temporary effects. What the magic will be exactly is dificult to define, what i know for sure is that i need a stable game first so that magic can come in and make it unstable but only temporary and for those who know how to use it.
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Celebrating 10000 players!!
Free drinks for everyone!! Today we have 10000 player accounts. I was hoping to reach 10k until end of the year but it seems things move much much faster ! Lets hope next year at this time we will celebrate 100k players Thank you all for playing!
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vote!
Magic and principles part was not added to the option list because its not an option right now. game doesnt have the stability needed to move on to the magic part yet.
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vote!
Please read and make your choice. Your choices will decide where i'll point my attention next. Thank you
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Hello!
Multumesc pt Aprecieri Thank you for your comments
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Ideas for WAR
well i allready said that .... i suggest gameplay should be divided between normal players and alliance members ..those two types wont be able to attack eachother. Wars are only for alliances so using non allied chars to heal or do something else wont be possible as you wont be able to fight them anyway No sanctuary during wars but alliance members will be able to enter only their capitol not any other one. Land entrance cost have a point to be different, consider it part of the story somehow. loreroot people are 'slower' more expensive reagarding time, but with more power over time ..i cant put my words better after 20h without sleep sory. Entering and exiting own land should cost the same to avoind fast in/outs and attacks.
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Ideas for WAR
1) alliance members can attack only other alliance members, normal players only normal players ..that will divide gameplay between alliance members that can join wars and the others. beeing part of an alliance will be a task to continue the story. 2) alliance members cant attack eachother 3) separated score counting wins and losses against enemy alliances only, making current wins/loss score useless. This will leave a door open to "cheats" to adjust honor and upgrades inside a land. The score will count on the alliance page and will reset every war. 4) Prises per war for the winning alliance. Winning alliance (highest score) will get a point to their stats bonus, permanent (?? ..how will this affect longtime play ??..) 5) Alliance capacity increased to cover 25% of active players, that will make alliances of about 15 members . There are about 1000 active players (yeah i dont see them either, but the stats show they login and play ever day). 8 alliances per land will give enough space for those who care about it. 6) during wars no attacks on friendly people (same land) are allowed, only enemy. As wars happen only for alliance members but war changes affect all members, that means normal players will get faster more intensive fights between them 7) wars last 4hours, 1 minute regeneration times!!!, once a week OR 2 hours every 3 days 8) no honor penalization or reward during wars !!! that means strong players will smash weak players, faster creature wins for upgrades ... considering players are part of an alliance they should be ready to take some serious hits also. 9) during wars , player attack restriction time TRIPLES (24min) making it more of a chess to attack enemies, and avoiding repetitive attacks to gain score. waiting for opinions and other sugestions! p.s. all these modifications will requore serious changes of the engine, dont expect them over night, but expect system instability until they are done. P_L_E_A_S_E if you discover logic flaws in this system, cheats, or anything that could boose your character to unnormal stats, DO NOT USE THEM, if you do i will be forced to reset all accounts at end of ALPHA, if the accounts will look normal at end of alpha we could move on to beta WITHOUT RESETTING. I have some players on my list that will be required to reset due to unnormal account activity, if that list increases over some decent number (over 20 thats it) ALL will get reset...think about that before beeing happy that you found a bug.
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Hello!
Hi, after reading your post i am thinking to add something like playing strategies page. There are a lot of ways to play this game and advance but having some sort of 'how to' on that will indeed help. The nice part about this is that even if you loose you dont actualy loose much, you actualy gain losses, that will count later and will get you more honro points when defeating other players. Advanced players right now have a dificult time to get those losses. The more you loose the less chance to get honor penalization. The game has sort of a balance in this matter, tending to protect players under a cetain level and to distribute penalties and rewards as needed (some of the old players mught disagree on that , but still thats the purpose) the most important thing you have in the game are your creatures, try to use just a couple of them and dont get too many. 8-16 should be more than enough. More creatures will not help you too much later, but upgraded ons will help a lot. After you exit the story you have the guards to fight and you have 2 sanctuary areas where you can retreat, the statue and winds sanctuary to the north. Its pointless to stay at the sanctuary, go out and fight, like i said you dont have much to loose actualy, and after a few losses you will give other such a high honor penalization when attacking you that they wont attack you anymore. You can easy recover wins for allaine score later on. at this point the purpose is to develop a strong character, solve the puzzle in 'bersekers way', defeat the guards and take weapons from there (if on stock) and thats it for now. I am working to the WAR feature, try to get into an alliance also. I am adding 'something' to the game every day, bit by bit you will see more things come up but in the mean time you will have a lot to do in your attempt to make a powerfull character Have fun, let me know if you have other questions.
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Wha is through the gate of ages?
its Golem Golemicarum, look at the map
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MagicDuel Archives
Man read the topic,i said we are just starting to build it ...its at concept level for now
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MagicDuel Archives
not sure yet, probably a way north from winds sanctuarytha wil go to the new map ican be connected also to loreroot
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MagicDuel Archives
We started work on a new area and at the same time a new feature of the game. I know it sounds crazy, as chapter 3 its not up yet and there are other sections of the game that are still locked (like 75% of them) but considering the current situation i think this is the best way to continue developing the game ...and not wait undefinatly for Adi's chapter 3 last pages. This new area wil be opened regardless of current story progress and later it will get connected to a storyline if there will still be a need for that. So, now more about what this is ... MagicDuel Archives is a library, north of the current map, on a new map. This library is actualy a small castle, with rooms and a surounding garden. Each book in this huge place will be a piece of information, not about the game but about general things, like Math, Biology, Astrology, History pages about Alchemy, all sorts of "MagicDuel style" documentations. Some of the info will be connected to the game, like for example history pages where some of the things we talk on the forum will go. Alliance creation topics will also go there. Tales about legendary players...yeah thats you guys.. thats also a thing you will find there. Work on this new section will be interrupted if something like the rest of chapter 3 pops up. The whole place will be sanctuary area, no battles inside that building will be permited. Moving from one place to an other will also cost a terrible ammount of action points as you will not have on what to spend your ap while in that place. I am searching for editors for MagicDuel Archives, their job will be to search and adjust information form the internet on certain topics, and i will do the final review and approval of the info. Each editor will see a list of available places "books" in a location and will be able to place the info in the selected book, so that when someone clicks that book he will see the info that the editor added. You will probably ask whats the reason for all that , well if you do ask that, please try to figure out the answer yourself, i think its obvious and its a great addon to what MagicDuel is starting to become, and thats more than a simple game, ... its a community of people hold together by the 'world' of this game, and that world needs to expand. MagicDuel Archives will be advertised and released as sort of a addon to the game , consider it similar to an expansion pack in other games. On the other side of this 'world', work is done to start the first wars and to divide alliances between lands and count the score of fights between them. ...BTW hurry wih the alliance requests as they will be stoped very soon. I am not sure what will be allowed between players from same alliance or from same land but thats something i will talk in an other topic.
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A wizard is waiting... CONTEST
yup its been answered, but seeing wha people think is always fun
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Rumors
shades will be available to recruit in necrovion. Land guardian will require honor to fight with
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Who want's this alliance logo...?
Valy, its simple like that . I allready told you this logo will not be used, regardless if anyone wants it. You rotated that ugly head and copy pasted it 3 times, that will not make it nicer. I am trying to keep a certain QUALITY and a certain STYLE on the alliance logos used in the game ... thats why i dont let players upload their own logos here. I had the feeling that i made myself clear with that. If you want to post an artwork for others to rate/vote/review thats somthing else, but if you post something like this one trying to convince me that others like what i say i DON'T LIKE ...thats not good at all .... ...
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New Alliance: New Age
Valy does them all
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New Alliance: New Age
Congratulations, alliance created, good luck. Btw, i passed on my initial logo to you as we talked. guard it well