Images
-
Screenshot_20230327_224813.jpg
Screenshot_20230327_224813.jpg
By Muratus del Mur ·
NFTs created from the new api, in md, from bestiary creatures. You can find them also on opensea.io where you can view there rarity and such.
Currently there is no way for anyone to create such nfts, but this is just because nobody showed any interest in this feature.
I will cobtinue working on in-game interfwces for this, or i will just use them for personal transfers and rewards..depends only on your feedback
-
Screenshot_20230327_224828.jpg
-
Screenshot_20230327_224835.jpg
-
Screenshot_20230327_221129_AlphaWallet.jpg
Screenshot_20230327_221129_AlphaWallet.jpg
By Muratus del Mur ·
magicduel.com is not the official erc-20 (eth, polygon) address for md on the eth blockchain.
Magucduel.eth is also a valid ens domain name bound to the official address.
This is part of a series of experiments i do in the crypto direction
-
Fyrd Stuff.jpg
Everything posted by Muratus del Mur
-
Concept change
the info on the right side about honor, win, loss was in a bad place because it was not updating as you played but just showing info since last refresh. That was very confusing and was causing people to ask why they dont see fights count increase or honor changes. The realtime values you see by clicking your playername in the online player list. No changes to the honor system yet, but i am not done.
-
Alpha 8
you like the current homepage...lol..then you will defenetly get addicted when you will see the new one when its ready
-
Alpha 8
So we finaly are at Alpha 8 ..so many alphas that i wonder what will come after 9 I think there enouh changes since A7 and the new MP2 level is defenelty a milestone. You are probably wonder when will be beta?..well you are probably new here if you are wondering that ..veteran players know me better than that Front site face will change also, i am planning to make game a bit more atractive and lower the "human filters". Now that this will be over i can tell you that the ugly front site was such a filter. There were plenty of games outthere that look amazing on the front page but then you find something stupid inside, so i was searching for those that have the patience to test also an ugly game and are not fooled by a nice front site. Now this 'filter' is no longer needed because there is an other filter in mp2 and i also want more users to join. I salute those who are with us from initial alpha and wish that the new ones will stay around to see many more numbers pass that Alpha indication. Mur
-
Celebrating 100.000 accounts
You cant compare MD to other games at all. The number of online players compared to the number of accounts is diferent from game to game. In MD there are about 20k accounts lost in the beginning where the email confirmation was not working, then there is MP3 thats indeed a patience test and filters out those that wont be usefull for the TEST. a very small percentage of people remain in game, but this is what i want now, a special selection of people not a bunch of people creating chaos allover. All the stats including those on the login page are real. There are about 3k active accounts / day, 40% of them are of same real person, and online at the sme time it fluctuated between 90-280. Top was 300. Other games have different way of counting online players and also its a matter of advertising. I can push advertising in one day and there will be like 1000 online and 20000 active if i wish so, but that will consume the budget for more days and have the server overloaded. The alpha test is advancing and because of that i will make the beginning of the game more and more easier so that more player remain in the game longer. Untill now i needed a good based of dedicated people and if you are among the first 120k accounts and have over 100 days activity you should be proud. What will follow next in Alpha 8 will be more similar to what you see in other games.... probably next week
-
About the Illusion test
asceding from mp2 will have only one outcome ... start of the game as its now, mp3. Mp2 will be the new startig level in a new place, this is one of the reasons i delayed mp4 testing of mp2 becaues i have to stop them from advancing tho their own doom somehow (mp3 start resets everything)
- MD End of year award cermony
-
MRnegative6 bug
this is no bug, alliance members that get ballanced remain ballanced, its one of the things that changed but were not announced
-
Illusion Test Signup is now CLOSED
There might be some problems with rpc players and some of the illusions. I need 2-3 experienced players that have spells and rpc status to test this before opening it for everybody. The risk is that the illusion won;t return to the initial state when its done and you will lose some of your abilities or player tag. I cant check all the possible combinations myself and its all about how you combine the illusions to get different results. Any volunteers? Something else, MP4 players will become MP2 and MP5 will become MP7. I dont guarantee what will happen with MP6 and their worshipers if they join this test and i wont fix or repair any damaged account after this test.
-
Distribution of Inner Magic Docs
This is the current distribution of the Inner Magic Documents. More changes to how this docs will be assigned will happen in time, meaning there will probably be someone responsable of this. Also these are just 50% of the available docs and other docs are on the way, so the game needs more RPC's to hold all the docs. This will probably happen on the next MD Festival or in time. One thing that i predict is that the rpc's that become inactive will take their doc with them in the grave so some docs will become extinct or very rare. I can reasign them to new rpc, or make a doc trading possible. I think i will go for the second option unless there will be enough active rpc's in time. This trading will be probable a major game change together with avatar trade and limited edition trade..but more about that some other time Here are the docs and also the rpc id's, i think first time they are all public The spells are noted with their internal code i hope you will get it what is what, the number next to the keyword is the document level : .simplyzero. (13313) antivant_1 .Braiton. (31629) apaneagra_2 .Jonn. (12826) apaneagra_3 .Khalazdad. (37523) apaneagra_4 .Shade Sentinel. (26578) apaneagra_6 .Bootes. (42972) fulgerele_2 .Metal Bunny. (11799) fulgerele_3 .SmartAlekRJ. (16282) fulgerele_5 .BlackThorn. (54807) fulgerele_6 .Chewett. (1619) groupscattering_1 .GlorDamar. (44846) ineluldefoc_2 .Gargant. (38083) ineluldefoc_2 .Eden. (14589) ineluldefoc_3 .Akasha. (1014) ineluldefoc_5 .Raven. (43469) invizibilitate_2 .alche. (6734) invizibilitate_4 .Muratus del Mur. (1028) invizibilitate_5 .Junior. (43448) leacurileintro_2 .phrog. (8968) leacurileintro_3 .NelyaSetesh. (43964) leacurileintro_4 .Thanasia. (35241) loviturafaratimp_3 .Morpheus. (2616) loviturafaratimp_3 .Gilbert. (20954) loviturafaratimp_3 .Knator Commander. (115) loviturafaratimp_5 .Rex Umbrae Killer. (14308) protectienumerologie2_1 .Morgana Le Fey. (40480) seductie_3 .Calyx of Isis. (66179) seductie_4 .Shoeps. (12996) seductie_6 .Wodin Ullr. (4128) spiritdeconducator_2 .Renavoid. (46797) spiritdeconducator_3 .Speaker for the Dead. (40420) spirituldeturma_1 .Envy of Endurance. (38085) taieturadesabie_2
-
Balance?!?!?!?!?!?!?!?
the ballance issue and the behaviour of the players its not something i can change so easy without running into other problems. I am not ignoring this but all in good time.
-
Celebrating 100.000 accounts
just that you know, numbering of accounts start with 1000 not with 1 so if you are id 1600 it means you are player no 600 ..thats soemthing! King Manu account was indeed a cheating account, used for testing and to show off back then, it is also the account with id 1 ..as a symbol of the starting of the game. id's from 100-200 are reserved for NPC characters and some other special characters like knaty. Btw, who has acc no 100000 ? its one player "kensmoke", i hope he becomes an active player it will come a day when you will consider yourself lucky if you will have accounts under the million range )))
-
MD Shop
not everything, some things wont come back, there is a limit for activating certain items that have no point of paying again for them such as features or others that have a limited number like energy storage slots and even some creatures i think
-
Mark as unread feature
yup, sender will see it also as unread
-
Creditss???
you dont have to use your game email for the surveys, just create a junk email for them and never give out credit card data. The offers are indeed crap, but they pay, so for now i keep them. When i will find a better way for alternative free credits i will remove that crap from the site, untill then feel free to find ways to exploit them, as long as you manage to get the credits the game will also get its payment and we are all happy ...except those that sell strange things or have suspect offers ...pff i read some things in those offers that sound realy retarded...but what can i do
-
Do you want to auction for your avatar?
SoulTear, you say you spent 3$ on avatars so far ... well just that you know it costs me 3$ for each avatar in game and in general players buy it once so they spend 1$ for it ... well except of amorte that insists to work for free, but i will find a solution to that too There is no real gain financial for the game in buying avatars other than a quality gain because unique avatars make the game special and i simply love the ideea. Having avatars expire could be a solution to free them, but i think it will ruin the "legend" part of a the game where a player writes history with his character and then someone else comes and takes his avatar because he was on vacation or away a longer period. An other option i was thinking on was to have avatars just for subscription, that could be an effective financial solution but i still don;t know if its too moral. For now i will go with 1$ avatars and simply try to cover the costs of additional avatars and push this as far as i can..for now. Amorte, you say lvl2 avatrs should be rewards, thats a interesting point, but because the rewarding system is not yet objective and its up to some people and rpc's that decide that, i dont think its something to be done yet ..maybe with the new wishpoints system could work The real big importance of an avatar is the influence it will have on a possible role, custom avatars, even if i dont allow that now, will be something very common after the artists team will be larger and there will be an better way to controll rewards. Ideal is that the avatar comes as an acomplishment of your role or as part of a quest, like this only dedicated and smart players would have one and not only the rich player. however, for now, i have to think of recovering the money on the avatars so that i can ensure a constant flow of new ones, and also to find a way of keeping some avatars allways in mdshop. Imaginge new players that buy the avatar upgrade and then the see there is no avatar there, not today , not tomorow ..thats much worse than selling avatars at a higher price! I am still waiting for the votes and your comments on this to decide what to do, so far my thoughts are to create lvl2 avatars auction based and lvl1 as usual, but as i can see in your reactions you wish for the avatars to remain as they are now, regardless of level..if so, so be it... i will wait more before taking any decision.
-
Celebrating 100.000 accounts
Yup, much earlier than i was expecting. Finaly 100k accounts since the game was started. A lot of them are no longer active and i will do a cleanup soon, but 100.000 accounts is a number that still counts. I still remember when i counted players like 200, 500, 1000! ) I am curious what number it will be in one year from now, and most important how many players will have over 1 year activity, ..actualy there are a few right now.
-
Do you want to auction for your avatar?
having that situation just for the lvl2 avatars is more acceptable than for all of them. i think lvl1 should be instant buy (1 credit) and lvl 2 should be more ..competition. I wish i could supply an avatar for each player but thats obviously not possible so you have a few options, - to have the avatar gallery most of the time empty - to have a lottery for all avatars and then people will lose interes when picking an avatar the 100 time - to have avatar gal empty like now (instant buy), without lottery but offer the lvl2 avatars as a bid over a number of days. I dont see many other options realy. Having a lotery for avatars is the same as asigning one randomly just that its more cruel. With 1000 players participating and 10 avatars in gallery you will have a very slim chance to get one ...first time its ok, you lose, but what about after several times when you start to feel the lottery is 'stupid'. I realy dont like having items priced over 1 credit in mdshop. The incresed value comes from how deep the item is placed in the shop, but given the current situation i seem to have no choice, the lvl2 avatar mdshop item is not deep enough to limit players from instantly getting a lvl2 avatar once one is up. About custom avatars, i consider this as an option, will probably have a different fee as a normal avatar, fee shared with the artist creating the avatar, but i dont see this to happen before the new rpc admin is done and that will take a while. As future developments its possible to use wishpoints as bidding currency or price for custom avatars (i will pay an equivalent to the artist) but again, these are long term plans, for now we need a solution to the empty avatar shop. Also there is an other issue, currently avatars are payed and considered the same, even if some are much more dificult to do as others, having an auction system for the best avatars will allow me to reward the artists better for the better avatars. Your optinions are very usefull, and i dont want to argue lightsage, but we have to be realistic even if not all of you afford an avatar or bidding for a lvl2 one.
-
Do you want to auction for your avatar?
looks to me the option is clear. level 1 avatars will remain at 1credit and level2 will be auction. THere will be about 1/10 lvl2 avatars, or less. This is avrg..sometimes will be more lvl2 sometimes none, but in general thats the ratio. lottery system could work somehting like more players submit for one avatar and only one is selected, however i fear things will be tottaly random and somehow the first come first served is better for lvl1 when you see an avatar and instantly get in love with it an get it. Hoping for an avatar and then losing it by bad luck its not something i like to much.
-
University vs Dojo
i am a bit confused, dojo is part of the university, its the university itself? lets talk a bit about this. To have a university in game with teachers on all kind of matters is something i will fully support, but this university should not be about game related matters. I think dojo should be training school for game related matters and the university should be about more real matters. I plan to add a personal doc special or the university that will allow teachers to prepare their lessons. Also the university should be located in MDA but with offices in other lands too. I think shifting the lessons place or organizing conferences on different matters in different locations is a good ideea. A special set of powers could be creted for university members to allow them better organizing of such events. Dojo on the other hand should be like second level LHO and help players learn how to fight but also prepare them for the role playing. The interface support for such a thing (both university and dojo in an organised way) involve a lot of changes and finalization of the archives doc system. I am willing to focus on that because i think that if this game evolves towards this university thing it will be simply amazing. However, university should remain an isolated group of schools. players shold want to get into the university and not find it everywhere like a group of fanatics trying to teach things to people that do not want to. Entrance to the university should be sort of a quest and target, in that way players will fight their way in and have a lot more respect to the teachers. The new voting system i finished recently could be used to mark the teachers and not the student. the students should not get marks, but the teachers should.
-
The symbol at the Howling Gates
game bases are not in any myth you can possible refer to. the use of certain elemtns from other myth legends or real situations is because those elements build the world outside the game as we know it. Fiction, if you can say this, is also part of our reality. I consider important the feelings and the results of a certain fictioal element , not only its truth. Real legends and fact about magic things are long lost, moth of the things we know today are told by people at the edge of sanity, cultists, sick writers that bend truth so that they present their own version. The true legacy that carries on is both in real legends and myth but also in the EFFECTS of some fictional works...i am talking about the effects on the human imagination and understanding of this magical world we live in. Magicduel itself is part of this in a way. The creatures used in the game are fictional, however some represent very good well defined states of our spirit. Features in this game and the final EFFECT it has on players, makes this whole magicduel legend a tool to teach people about a special part of their existance. When i used that sign i was thinking about this. I might have done a mistake doing it, i am not sure yet if so. Your reactions to this matter a lot. I am a maniac in having original work, i spent a lot of time in doing research and carefully study all implications of the land names used in the game, the principles, and many other things, and to have a spot of "copied material" like that seal, is unacceptable unless i hoped to achieve a certain effect with it, one of the effects desired was to have peope researching some things in that direction. i turned this into a poll, please vote and spread the link to those that care about this. I dont think its important enough for all players so i wont post it on main news log. thnx
-
Subscriber Badge
yes thats a problem indeed, but i cant fix that too soon, if at all. i sugest to sum all subscriptions in one so that you get the gold one permanently, you ale get a higher bonus like that.
-
Special edition creature challange
well it seems ther wont be any fluffy bunny in game... too bad. ..i did received some sugestions, and they might be used but not in the way i intended to. Thank you all that tried to do something.
-
End of festival - Thin line between PWR and RPC
udgard, as i said before, even if the festival ends that does not mean you will have to give up on your role. Initialy i was plannning to reward just 3 ppl (read the contest rules!) but now i am rewarding a lot more...and the natural reaction is that that people are upset they didnt get a reward too ...its sort of normal. I hope the contest actualy learned all of you that participated how to play the game. The roles should be the way you play it, not something just for a contest....remember that. About the other players that do not enjoy role playing so much, well its a roleplaying game ... don't worry, the combat system will 'suffer' improvements and new creatures will be put into play. I wish i could work to improve both role-playing and fighting , but i cant do both at the same time...this period was for the role part...the same as the period when i made the head contest was for the fighting part. A lot of people dont like the head contest, a lot love it. ... it will allways be like that.
-
End of festival - Thin line between PWR and RPC
well its not vacation, i call it vacation because i will be away from the game but its not for relaxing, i simly go somewere else with other business for a few days. and yes, there will be more festivals like i said, better organised. and i am bored...you realy realy stressed me too much during the contest...too much...way too much ...true that its part of your role...but you are DANGEROUS )
-
End of festival - Thin line between PWR and RPC
First of all, the current festival was a chaos, but a very creative and useful chaos A lot of players got rewarded and some rpc's went very upset because of that and some regular players went upset that they did not get something too. I will not comment now why and how rewards were decided. There is a very very thin line between RPC (role playing character) and PWR (player with role). Some pwr have more abilities than some rpc's but they do not have the required age, or proven stability in game to become RPC yet. Some rpc were made rpc to see if they can do good, but they are under close surveillance, and other players were made PWR even if they should be RPC, but with a good reason. The main difference between rpc and pwr is the access to special logs. Only players that stayed long enough in the game can gain access to edit those logs. This whole pwr/rpc separation is new, i still don't have a very clear image on how to separate things well or if the current method is the right one to use. Its very likely that i will reorganize rpc/pwr roles soon. Initial reason for separating rpc/pwr was the access to some spells that could be easyly abused, BUT it seems that even the oldest rpc's abused them too, so , the current separation is only based on who has access to the logs and apears on the rpc list and who does not. I am giving spells based on how well that person can use them for their role, not based on loyalty or active days...not anymore. There are several ancient rpc's that are performing worse than some new pwr, and that situation will be changed soon. for now, my intention is to make all players with spells and quests as RPC, and keep as pwr all those that have only tag/description but no spells or quest, and also clean the current rpc list a bit. There will be a minimum age for rpc status and a limited number of active rpc's...that means pwr will take turns in rpc role from time to time.....dont ask me more, i have no clue right now myself...its just a thought...there are still a lot of things to figure out after this festival. The current contest proved to be an excelent way to see what players are realy capable of regarding role play. A lot of things will change and improve based on the things i learned from this contest and the festival. A new rpc admin interface is in work based on the things i learned from the festival, and much more will come during Alpha 7. Those of you that did not get rewarded during this festival dont give up. Keep your contest info on your page, and improve it. There are about 15 more players i want to reward but i dont think it will be possible untill tomorow (sunday) when the festival ends. Prizes for those players will continue to come after the festival but at a lower rate during the next month. A lot of new spells were created during the festival, these spells will be given in next festival also to other players that should get a similar abilities, they are unique just for now. After the festival there will be a cooldown period, i will be attending things i missed to do in this period, and you will probably go wild with your roles, or doing new quests Lets say i usualy have 150% ideas from the 100% max work capacity...well aftre this festival i have like 500% out of 100% i can do ...so i have to cool down also a bit to put my thoughts in order and see with what to start to make things better. My main target will be to make player promotion to pwr and rpc much more fluid. I also have new ideas of ingame quests/puzzles based on a new magic system i finished in this period and many many many more...but i have to cool down and start bit by bit, after a short break of course. The Artisans contest is also over, rewards/winners have been decided but it will take a while to dispatch them , after i finish with the festival first. Puzzle contest is complicated to decide. I've seen amazing quests, some very dificult some very easy but fun. It would be unfair to reward just the most complciated ones and ignore the easy and fun ones. Thats why i will delay, or even cancel, this contest for now. Eah player with a nice quest was reviewd for a rpc/pwr role anyway. Decision is not final on this, maybe i change my mind and pick a winner for this contest too...even if its so dificult to decide . well thats it ... tomorow things will get WILD..last day of the festival! Thank you all for participating