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Burns

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Everything posted by Burns

  1. assuming that the other thread is about the same fight, with the creatures showing, i assume aia used the ani tree 3 on regen and your grasan was on haotic damage, that totally explains the outcome... aia regend a good bit of vit, in fact more than you could destroy (over max regen, known glitch in calculation), but lost by % because your grasan was WAY too strong for her storm got damage, yes, but that was low damage on percent, and the little damage storm dealt to aia was too much on % for her... such fights are totally normal when one side uses regen, you can produce it with over -500k on the losing side O_o
  2. uhmm... i reported that about 4 months ago... XD it's no bug, the neg vit creatures behave like dead ones, just as Light already said, they won't get hit, they won't do damage, they don't count for the outcome, it's just a glitch in the system that they even show up^^ i also know how to reproduce it: -get yourself negative vitality -kill some of your creatures to about 50 vit -use them with 100% influence the system will devide your vitality evenly between the creatures, and 'overkill' them, and then you have them 'undead' on the screen PS: try it, they are doing nothing at all, it's like they weren't even there, and if you have nothing but dead creatures in your rit, you will lose instantly as if your enemy had killed them with the first blow^^
  3. have you ever thought that some don't respect it on purpose? Ledah, for example, does that becasue of some rebellion-thingy [you know, teenies...^^], MP6 don't have that much choice and have to take the wins they can get... i agree that the dojo should be a place of safety, like the thing Calyx made it to be, but hey, you have no troubles with MOST players in there... can't you just be satisfied with what you've already got for once? the world doesn't fall apart because someone takes your def out... after all, you have enough players there on which you can reset them...
  4. Burns replied to Jazira's topic in Offtopic
    happy birthday
  5. evil... but good, i like the idea but a creature that destroys the opponent's auras should then be totally useless in all other ways, even less useful than that nice little priest... maybe give you a statdamage... like, if you know you will need that creature to destroy freezing abilities, you should pay for using it with getting like -200 init so all the opponent's creatures have first strike... or maybe -500 vit on all your creatures... or it should have... [thinks hard what would be the most useless ability] regen on multi _enemy_ creatures, with 10%... then such a creature could be fun, a really strategic creature... if you want it's benefits, you'll need to put up with the consequences =D
  6. if you are stuck, a screenshot might help a lot... as first aid you could try to clear your chache and cookies, but that won't always help :/ oh, and hi
  7. so you are talking about a creature that will take the enemies regen to 0, not only the regenaura of the tree... sorry, i misunderstood that^^ but that would lead to less fights overall because people would always have to wait for their vit to regen before they can go into a new fight after going down... as you pointed out, you can't fight with 0-vit creature, while you can with 1-vit creatures... so i'd say if that spell or creature-aura was to be implemented, it should take out the enemies regen totally, including personal AND creatures AND auras regen, but on the other hand give them 50 personal VE for every point of regen that was taken out by the ability AFTER the fight so they can rebuild an army if they want to do a fight themselves... that way, good regen would still be valueable, even if you lose to a player who uses that aura or spell, AND you couldn't trust in dummies anymore because you'll have to refill them manually after each fight
  8. lots of people need a dummy defence to stay alive when the stronger guys come out to play... personally, i'd like to do good fights, too, but most mp5 wouldn't have any creatures left to fight once a player with over 1500 attack starts smashing them -.-
  9. there are mistakes in the AL... he hasn't neccessarily hit the backside of the house, let alone go straight through it, he could also have gone through the wall next to the backside of the house, or may have hit the house and broke his nose on the wall and then dropped to the ground like a stone... whatever... but he isn't neccessarily in the house, and i have personally seen him in front of the house after he supposedly crashed into the house...
  10. *just realizes he hasn't ever replied in a hello-topic before* Hi =) I guess you already enjoy the game, and i'm sorry for all the times i killed you up to now... but i'll keep on doing so anyways *hehe* And, congratulations for being a major part in AL :good:
  11. LS, as you surely know by now, i assume everyone to be unique unless the person explicitly tells s/he is an alt... and Watcher, i guess my own vision may be clouded by the fact that i like ren personally... there are points in what you say for sure, but i guess the truth is somewhere in between... he definitely can be a stupid jerk, and if you cross him he will do evil stuff to you just because he can, but to me he has seemed friendly most of the time [losing your army while he is having a killing spree doesn't kill you, after all], with helping new players when he comes around, giving away free wins when you ask for them... and i won't ever call that man a saint or mentor, he's not a saint and way too inactive for being a mentor these days LOL oh, PS: Watcher, i like you, and whatever i may write is nothing personal against you^^ I just don't like it when people bring out statements from a definitely personal point of view, and _always_ argue against them until i feel that a good point of consent has been reached =)
  12. hmm... i get the point, lib... didn't think about that... to me, the running and chasing part was horribly pointless because people could see me coming and walk off, and my ap would be gone for an hour after walking up to loreroot for a bunch of heads LOL and to me, fighting is the greatest fun one can have, as long as it doesn't end with overpowered drachorns and bird rits... and even then it's still a bit fun :lol:
  13. i don't get the idea, really... all we need to do is ask calyx to post a little announcement about an upcoming battle contest, and then we go beat each other up, like, last man standing [totally clear, land wars rules could help a bit], hunter [someone with heads control throws one head to the hungry mob and players count how many people the head holder can kill before being killed, the one who kills the headholder gets the new hunter] or battle royal [teams of four are created, the teams beat each other up, and the winning team then decides in a final round who the strongest member is] or any other rules you can imagine... no need for an official private contest, is there?
  14. oh... i like that turn so much that i have to answer in this pointless topic first of all, idk who you are or what you know, watcher, but personally, i always saw a good person in renavoid, even when he used me as target for his grasan attacks^^ he is a bit full of himself, that's true, but nonetheless he is a valueable part of the game, he does write a lot of archives stuff, and he does know a lot of stuff because he is a good listener... so claiming he wouldn't do anything to deserve his role is a straight-out lie. and AS there is a balance in the world, reckless actions will bring you closer to your target, kill or be killed, we are not playing kindergarden here... and with that post count and sign-up date i will just assume that you have NO idea what ren did or didn't do to deserve his role... PS: i'm not saying that you are a 'fool and idiot' [your words], but assuming oneself to be among the strong and intelligent while the people that were picked as RPCs and PWRs are jerks is most likely not one of the wisest things to think [rest assured, it's easier to betray taxes and get off with it than getting a PWR status in this game...]
  15. that's because there are not really pacts between allies in times of peace, nobody needs them =) when we find ourselves in a war again, we might start bringing in treaties and stuff, but for the time being, most / all existing non aggression pacts and stuff are inactive^^
  16. Burns posted a topic in New Ideas
    as I couldn't find a topic for dicussing Panday's new idea, i decide to open it myself Basic Idea: The dojo is a Chaos the way it is, people start to forget who can be attacked and who can't, or are totally confused by the rules in general (can i or can i not attack idlers? how bout permanent-afks?) So Panday suggested to give the Players who want it a simple tag to show they can be attacked in dojo, which would of cours ebe a permanent license to attack that person, or a flag that can be turned on and off by the players themselves. My Opinion: a tag wouldn't be that bad for those who never minded leting people attack them in the dojo, and a flag would be nice in general, like 'no, please don't attack me now, i have regen trees up for someone' or 'yes, give it a try, my def is beatable' on the other hand, tags are a bit harder to manage because [as far as i know] only shoeps and mur can change them, which is not a problem as long as someone makes a list like the one calyx already has beforehand, but would easily start to annoy them when people individually come to them and ask for the tag, and then want to get rid of it after a week because they need to train a new set of creatures, and then want it back for easier loss farming in the dojo... and flags: well, idk how much work a flag would involve, but i'm not even sure if such a thing is needed... even at willow's people stop attacking you when you ask nicely, so a flag would only have a valid point for idlers, and thos obviously are not there to change their flag [example: no one sets 6 tree-rits and wants to be attacked for loss farming, goes idle and after a while, the rits are unbound and incomings face a combat rit...that would lead the green flag ad absurdum, because no one definitely does NOT want any more incomings, as he is loss farming...]
  17. it is to some... and the age is just to prevent those who get wins and xp easily from creating huge armies within hours... imagine you need a bird and just go to buy one and have it maxed within two hours of fighting, that wouldn't be fair... or, even worse, vit farming: imagine you could sacc once they reach the 20 wins, without waiting for age... you would go to 1m vit within days EDIT: uhm... that seems a bit beside the point you are making... would 1200k xp seem an appropriate challenge for 65 days to you? others would go insane over that number, you need to consider that there's not only mp5 with insane stats and RPCs with no waiting times in here... the others should at least have a chance to get the xp withing the time requirement...
  18. Burns replied to Ledah's topic in New Ideas
    we've asked for that loads of times already... manu keeps saying that the game isn't supposed to go at lightspeed and the current system can easily keep up with the regen-timer, and imo, he's right^^ if you don't want to unbind tons of rits, don't set defs that are likely to lose ;-)
  19. yes, over 100 should be possible... but that's only a matter for the DS, all the others don't even have full members, let alone all of them on =P but i think you should only get 2% for each prisoner, 20% per prisoner would be insane, you'd have a permanent 1000% oneness-bonus then xD and meeting the requirements would a lot tougher for you anyway... with only 5 members in total, you'll have a hard time catching someone... you know, 3 different people within an hour... that's gonna be some hard work for you without dst
  20. ahem... [quote name='Burns' post='25812' date='Feb 22 2009, 06:42 PM']sounds like fun for some time, but in the long run, it will grow boring... most people are not that much into fighting -.- also, it would be hard to protect your territories, people would have to be there for long times doing nothing... and if they would be protected without someone guarding them, people would do hit and runs and then avoid entering that part of the map to keep them forever... i think it would be more fun to have a prisoner-system: if an ally member gets defeated by, let's say, three members of the same ally within an hour, s/he will be kept prisoner of the winning ally for 24 hours... during that time, that prisoner will still be member of his original ally and free to move and all, but he counts for the oneness-bonus of the ally that has captured him [no matter whether on or off], and not count for his own oneness anymore, that could add some fun =)[/quote] i just wanted to check if the idea is so very uninteresting that it's not even worth mentioning it or if just wasn't read because Lightsage posted at almost the same time as i did
  21. uhm... i have no idea whether it's supposed to be removed or just being fixed to work another way, but i just got on after 5 minutes of idling wihtout any troubles... [yeah, i did that just for checking if it's still there, i wanted to play with it a bit to figure out how it works] anyways, it's not keeping me from entering the realms anymore... if you removed the delay, TY King Manu =) if you didn't... well, then there's a new flaw in it, i guess -.-
  22. hm... should the server then remember all messages in a location and send them to each player that passes through? i guess that would add even more load to the servers than the current system... but i'm not sure bout that, i'm no techie :/
  23. sounds like fun for some time, but in the long run, it will grow boring... most people are not that much into fighting -.- also, it would be hard to protect your territories, people would have to be there for long times doing nothing... and if they would be protected without someone guarding them, people would do hit and runs and then avoid entering that part of the map to keep them forever... i think it would be more fun to have a prisoner-system: if an ally member gets defeated by, let's say, three members of the same ally within an hour, s/he will be kept prisoner of the winning ally for 24 hours... during that time, that prisoner will still be member of his original ally and free to move and all, but he counts for the oneness-bonus of the ally that has captured him [no matter whether on or off], and not count for his own oneness anymore, that could add some fun =)
  24. totally not cool... me, being my usual naive, nice and easy-going self, thinking of nothing evil when going idle, tries to log back in after about 35 mins of dinner and playing cards with my family, just to realize that the system won't let me... it obviously starts to count down from the last regen you had -.- totally not cool! i guess mur did think of something when implementing that, but it is a burden for those who just leave for a little while (like, akf-idle, smoking, eating, whatever...) i usually learn with MD on and pop in from time to time to attack a bit, but now... i either try to not lose connection with the server or i'll have to wait 30 mins... and with my browser failing from time to time, it will be a lot harder to keep playing -.- TOTALLY NOT COOL!! :shok: Edit: now the counter did a reset, from 12 mins before i entered the forums to 14 now... i hate to say it again, but: [size=3]TOOOOTALLYYYYY NOT COOOOOL!!!!!!!!!!1111oneelven[/size] Edit2: just realized that the counter will start over if you check before the 20 mins are over and then leave again... well, i guess i don't have to say it again even bigger... you know... just not cool -.-
  25. i don't think that magic is possible, but i think that there are things we fail to understand... like, casting fireballs and stuff, is a bit unlikely, though not totally unimaginable, but you hear of might-be-healers every day... i think there is a magical part of the world that can't be described with equations and rationalism, and is therefore discarded by the 'rational human', but i think doing so is just another part of fearing the unknown... IMO: Harry Potter: good book, but the magic is bullshit, Healing through positive thinking: good book, too, but with magic that actually works^^

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