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Subforums

  1. Any Wishpoint related bugs, things that have not worked, or if you havent been refunded a wishpoint when certain items are removed. Anything to do with Wishpoints not working properly should go here.

    • 26 posts
  2. This is where any Resolved bugs will be moved to. If there is an ongoing issue with a bug in this section make a new post in the bug section.

    • 9655 posts
  3. Issues with the new interface , both technical and related to gameplay changes that might influence things badly.

    • 407 posts
  1. When a numeric value is zero, it does not print out properly (or at all). Zero acts like "false" (I think). Background code: npctalkdatanumeric#key=3CH-Glow;value=1;mode=set npctalkdatanumeric#key=3CH-Glow;value=1;mode=subtract Entry code: Glow: [[3CH-Glow]] (But what is glow?) => this does not print out as the value zero. ~~~~~~~~~~ At the moment I don't remember what happened when you use either of the following command, but I will test and report : npctalkdata#key=3CH-Glow;value=0;compare=equal npctalkdata#key=3CH-Glow;value=1;compare=less

    • 6 replies
    • 1.6k views
  2. Started by Fyrd Argentus,

    I broke four 30-sc notes, then moved 40 of them into Fyrd's Treasury. The right panel now shows I have 81 stacks of 39 silver coins each, which would be 3159 sc. This is wrong. The full-inventory menu shows one box with 118 silver coins (correct, I believe). It expands to 118 boxes showing 81 coins minted at the auto-box, 37 older ones. 39 other new coins were moved to Fyrds Treasury. Newly minted coins have ID's in the 269057-269176 range (120 total). I will investigate further.

  3. Started by Fyrd Argentus,

    Sometime in the last 12 hours, my MDScripted item (ID: 13450) stopped working. When you open it, you now get a blank screen. No way to even access/edit the code. MDScripted clickables are still working normally. I have no other items to check.

  4. Started by jakubhi,

    There is an error message when clicking on the item enchanter tag in Tag Dispatcher in East.

    • 0 replies
    • 610 views
  5. Started by Fyrd Argentus,

    I use the spell, it gets orange text in chat, I lose a certain fraction of my existing VE. Nothing shows up on the receiving end. Target was FlyingChimpunk, MP5, only 3K current VE on his end - small fraction of his max. I did try it on him 3 times. First time I thought the clock reset got us, no change. Second time MIGHT have worked or it might have been his natural regen. Third time definitly did NOT work - he checked his stats, no change. Is there a limit on how many times you can cast on a given player?

  6. Started by Fyrd Argentus,

    About 0900 Aksel, new MP3 wrote: However something happened and now I can't play, it happened after I got first shard from puzzle. Warning: A non-numeric value encountered in /home/magicdue/public_html/core/class.user.php on line 2099 also this inbox window is shrinked to like 50 pixel height ~~~~~~~~~~ I reproduced the error - did one shard on the puzzle just fine, tried to leave back to GoE and chaos ensued. I got the error message below upon hitting the exit arrow. The GoE scene did not load but I got the player list from GoE. Refreshed screen and got the GoE scene but filled with error messages too (also below - note clock & compass men…

  7. New player Aksel (quite a reader) went to the alliance menu and thought he could change his citizenship by clicking some "drop land" button. (I don't see that button as an alliance leader). Newbies should not have that option, or more warnings, when they have no way to get into another land.

    • 6 replies
    • 1.4k views
  8. New player Aksel points out that the menu structure shown, when reading the Intro Menu Tab at the top of the screen, is nothing like the whirly compass thing he sees now.

    • 1 reply
    • 814 views
  9. Fyrd gave me a winderwild with 1000 shards embedded, but after transfer it is missing the shard menu: Crit IDs: 883013, 883025. As you can see, it shows that it has shards embedded, but the shard menu is missing. I did not spend a gold coin to keep their levels, so maybe that caused the problem, but I can't be sure.

    • 6 replies
    • 1.6k views
  10. Started by Fyrd Argentus,

    When setting slider... "planned" => "plan" "fighers" => "fighters" Technically should have a period at the end before the end-paren.

  11. So I was clicking the pyramids 'cuz I couldn't remember which one does what, and I got stuck in the "Influence" scene (1_-5x0_4)...clicking the "exit" button does nothing.

    • 4 replies
    • 1.1k views
  12. I tested this using GG Pickaxes, into Fyrds Treasury. Everything actually works normally, but the inventory report is wonky. Add 1 it says 0, add a second it says 1, remove one and it still says 1. Remove the second and the entry goes away as expected. This would be very, very low priority.

    • 2 replies
    • 960 views
  13. I doubt this is intended, and it's the first time I noticed it so it may or may not have changed recently.... If you are drunk and use *__* to designate action, there is no name associated with the garbled action statement that comes out. So acting drunk = ghostly. I guess I would have expected either the name to be garbled too, or be shown cleanly outside the action statement.

    • 0 replies
    • 768 views
  14. Started by Aia del Mana,

    When one attempts to attack Ledah, she were faced with the following error-message: formula:max(1,(-)) Parse error: syntax error, unexpected ')' in /home/magicdue/public_html/core/combat/shard_abilities/CritModify.php(181) : eval()'d code on line 1

    • 2 replies
    • 921 views
  15. Oddly, no info shows about resources at 1_4x2_1 (Passage of War). There are none there (on edit screen), but it doesn't say that. The MOTO fades, and nothing appears, not even a "no resource" notice. This might have something to do with the secret stuff at that site....

  16. Started by Fyrd Argentus,

    Now announcements give you the entire list, both types, and won't go away even when read. The tally of "new" items goes ever upwards....

  17. When looking at the MDScript code on a scriptable item, "Save & Compile" works but "Close" button is inert. If you make no changes and don't want to do an unnecessary compile, or need to abort edits you started to make, you have to click on the compass area to break out of this mode.

    • 1 reply
    • 854 views
  18. The heat value that shows at the bottom of the screen increases greatly each time I worship my protector. This also impacts the alignment of the scene name shown at the bottom of the screen. Some examples can be seen at the attached images. However, this seems to be only a visual issue because after a few seconds the value shown returns to the actual heat I have after I'm done worshipping my protector. This means that with each click on the “pray (give heat)” button I actually still lose the correct amount of heat.

    • 0 replies
    • 797 views
  19. Started by jakubhi,

    Scene: Aramor's Arisal After clicking on the sign (this one): A pop up with a warning shows:

  20. Started by Seigheart,

    Heat spell requires heat to use... Apparently this doesnt make sense, and it should be posted as a bug. Chewett will get to it also in 3 months.

    • 5 replies
    • 1.5k views
  21. Started by Fyrd Argentus,

    jakubhi reports an error message: [22/01/22 22:19] jakubhi:Warning: A non-numeric value encountered in /home/magicdue/public_html/core/class.user.php on line 2072 Which occurred after he drank an alcoholic beverage (public Beer stein) while already under Toadspeak. This did not change his condition.

  22. Started by chriselnenepr,

    Player name: chriselnenepr Player ID: 218402 Browser: Brave Operating System: Windows 11 Importance: Medium importance Description - What happens when the bug occurs: I am presented with the following on screen string(9) "healer| |" [Creature] Trying to load invalid marks class [] (healer| | parts:Array ( [0] => [1] => ) ) How to reproduce the bug: Have a Shm Shmsh with the healer mark in your party and initiate a fight What you expect to happen: I expected to be able to fight with this creature in my party

  23. Started by Else,

    Player name: Else Player ID: 193599 Browser: Google Chrome Operating System: Windows 10 Importance: Low Description - Elemental uses attack target "multiple" when it should not be possible. How to reproduce the bug: Create a ritual with an elemental that can target multiple, totem the creature and open the totem. What you expect to happen: Elemental should not be able to use multiple as target at that stage. It may happen with other creatures.

    • 0 replies
    • 938 views
  24. "Spells learned here remain permanently in your spell inventory". Not true, they dissappear if you dip back to MP5. They also disappear every so often with spell resets where Protectors can choose another path.

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  • Total Posts 183.2k

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