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Subforums

  1. Any Wishpoint related bugs, things that have not worked, or if you havent been refunded a wishpoint when certain items are removed. Anything to do with Wishpoints not working properly should go here.

    • 26 posts
  2. This is where any Resolved bugs will be moved to. If there is an ongoing issue with a bug in this section make a new post in the bug section.

    • 9640 posts
  3. Issues with the new interface , both technical and related to gameplay changes that might influence things badly.

    • 392 posts
  1. Started by Chewett,

    The format is currently unusable for searching and such and needs updating. Example of change needed: http://magicduel.invisionzone.com/index.php?app=members&module=messaging&section=view&do=showConversation&topicID=28619

    • 2 replies
    • 871 views
  2. Started by Myth,

    Asthir: - 3 x Barren on Regenerate vs. dying (pow: 70) - 2 x Animated Tree I on Heal vs. dying (pow: 35) - 1 x Root Warrior I on Martirism vs. weak (pow: 70) (all creatures exactly at max VE) Antyvas: - 2 x Dark Archer on Weaken vs. random - 1 x Air Scout on Weaken vs. strong (all creatures above max VE) Attacks page shows: "OUT X X Antyvas -840 0 0 06-03-2015 20:57:51 replay" - that basically says that I gained 840 VE However, I checked my creatures and out of the 6, my Root Warrior was missing 70 VE. The rest had max VE out of max. At the end of the log, 6 creature (3 of mine, 3 of his) regenerate VE, although they didn't lose any. Also, at the end of th…

  3. Started by Myth,

    Posting as requested This was mentioned during the recent tests regarding MP3 stats. I'm not entirely sure how to reproduce it, but I think it happens when an MP3 loses its first battle. (I recall reading this from someone else in chat, also) Steps: - logged in Mythanew - attacked Burz Garmadh successfully - proceeded to attack Witch - 1st screenshot: http://i.imgur.com/C4Af08X.jpg - 2nd screenshot: http://i.imgur.com/gDP4C3u.jpg 2nd screenshot appeared after attacking Witch, instead of the combat; when I went to view the log, it played normally

    • 0 replies
    • 1.1k views
  4. Started by Myth,

    Messages announcing 10k heat or 100 wins/losses appear once you try to attack somebody while you meet the set requirements. They don't show up immediately upon fulfilling the requirements. Breakdown - steps: 1. player fights 2. player reaches requirement A or B 3. player does not receive appropriate message (yet) 4. player attacks again 5. player now receives appropriate message Suggestion: Step 3 becomes step 5. Steps 4 and 5 disappear.

    • 0 replies
    • 801 views
  5. Started by Fyrd Argentus,

    SPOILER WARNING. I think that WRONG documentation should be pointed out, and is not a spoiler, but others may think differently. Personally, I think wrong documentation should be fixed, but if this is supposed to be figured out by the players, then NO documentation would be better than wrong stuff. This is all in reference to the attack bonus auras claimed by Imps and Birds. This may have always been this way, or changed with the new archer rules. My data is sketchy, and may be wrong in some details, but clearly shows a problem My current belief is: 1. Imp Assassin level lists aura TWICE but it does only factor once. 2. Imp auras do affect themselves, not just …

  6. Started by (Zl-eye-f)-nea,

    I am frequently getting a bug where i go idle, but to everyone else I appear as if im live in game with no idle sign. Apparently others are experiencing this also. Z

  7. Started by Aeoshattr,

    http://magicduel.com/page/Announcement/view/2611 The announcement (and my understanding so far) suggests that a player in Night Mode should not only be invisible to those in "day" mode (I.E. not appear in the player list) however, the player should also not see anyone in the player list at all. From my experience so far, while I am in Night Mode, I can clearly see who is online at each location, and I am unsure if this is intended or a bug. Also, as the announcement suggests, there should be no traces. However, a player in Night Mode still leaves traces, but no trace is visible in the location the player still is in (I.E. if I move from GoE to Plains of Tranquili…

  8. Started by DARK DEMON,

    http://storenow.net/my/?f=65a3717d2f8dea12f5391c910f7ebbfe Title pretty much explains everything

  9. Started by Myth,

    I have the following creature: Animated Tree I ID:821151 with the following tokens: [spoiler][claw1] Claw I [...] [claw2] Claw II [...] [stardust] Stardust [...] [blooddrop1] Blood Drop I [...] [blooddrop2] Blood Drop II [...] [darkshield] Dark Shield [...] [onyxfangs] Onyx Fangs [...] [firedrop] Fire Drop [...] [osirisbelt] Osiris Belt The sign of these stars increase the Maximum Vitality capacity of the creature by 30% during the fight. It does not increase also the actual vitality. [emeraldglare] Emeral Glare [...] [goldbelt] Gold Belt [...] [blackdiamonds] Black Diamonds [...] [goldtear] Gold Tear [...] I left in the description…

  10. If you are silenced by the common silence spell, not the LHO one, you can override it by drinking some alcohol which will allow you to just continue spamming chat or insulting people. Except now you're harder to understand. AmberRune and I both tested this. Again, this kind of works conceptually with being drunk so it could have been an intended feature (I promise I do not spend all of my time drunk and looking for bugs. ) Edit: Oh, I almost forgot (might have something to do with it being 2AM), but once someone is drunk trying to silence them only returned error messages for me. I'm not sure if this is because I had already 'silenced' them, or if it was merely the…

    • 5 replies
    • 1.5k views
  11. Started by Ary Endleg,

    Priest martyrism ability applies positive power stat as negative. Both from personal stats and from tokens. Bellow is log with personal stats of lashtal, he has over 7k power. Same behavior is with tokens giving power as I noticed on Fire Starter and Change, but I won't be posting logs since it would be redundant. [log='Log']Loading Ary Endleg creatures Loading lashtal creatures COMBO: Adding 730 combo vitality bonus for this ritual Applying 0% of Ary Endleg's energetic influence Applying 100% of lashtal's energetic influence Influences for Ary Endleg ###### Imperial Aramor Warrior: morale, attackbonus, attackbonus Royal Sharpshooter: creatureboost Influences f…

  12. Started by Ary Endleg,

    At Road of Battles there is bushie, it has been fully watered, it's fully grown and ready to be gathered except when you click "Complete - gather the results!" nothing happens. I know that like two and half days ago concussion watered that bushie and left it for somebody random to pick it up. It could be (not sure) that nobody did that and it was left for all this time. Could it be that leaving bushie for long time without picking it up would make it bugged?

  13. Started by I am Bored,

    This one is slightly debatable, but I believe that the RP Reality Requirement of a scene should not include characters like the Tiny Men of GG.

    • 4 replies
    • 1.4k views
  14. Started by Myth,

    1. http://i.imgur.com/L44v8Qf.jpg 2. http://i.imgur.com/rJ5cs5e.jpg 3. http://i.imgur.com/Bgnr1Xn.jpg 4. http://i.imgur.com/aAnTvfl.jpg No matter what item I check details for, some things remain the same. For instance: - "Integrity" is always displayed as "[empty]/[value]" - "Alignament?" is always "-0.3" - "Discovered properties" is always "8/12" - "Set" is always "Demon's Skin" - "Effectiveness" is always "70%" - some items (link no. 4, for example) have no "Type" All this is valid regardless of: - whether the item is equipped or not - whether i have gear on me or not (any gear)

    • 3 replies
    • 976 views
  15. Started by dst,

    I found the tag I had while using an illusion on the tags page. Everything gained while in illusions should reset once you exit. So...bug? Or feature?

  16. This is one of the topics I am working through: http://magicduel.invisionzone.com/topic/16598-unusual-stats-during-burst-combat/?p=165603 For the moment, all mysterious and questionable bugs will be left and I will focus on clarifying and adding more information to the combat logs. This topic is for all things you feel need adding to the combat logs. Please copy content from that above post.

  17. Started by apophys,

    According to Bored, when I went to check the status of the recipe that was not yet complete, it tried to put a literal newline in the chat, which broke the chat. Steps to reproduce: Open the cake tin. Start making cake. Add some ingredients (but not all). Click "Check status" on the cake tin.

    • 2 replies
    • 1.2k views
  18. I let my Constipated Grasan ferment for two days and then harvested expecting two separate usable ferments, instead I got this I thought it was weird so I used it and then I got this [log Potential steps to reproduce occurrence] Acquire 2 Wiiya Acquire 1 Constipated Grasan Wait for 2 Days Harvest Grasan Ferment from Constipated Grasan [/log]

  19. Started by Myth,

    Considering you can't normally make a ritual with level 1&2 Angiens, I'll assume this is a bug. (also note that error at the top of this picture) How to reproduce: 1. Acquire Angien Egg 2. Get Angien Egg to level 3 (Angien) 3. Make ritual containing Angien 4. Give Angien to someone 5. Take Angien back 6. Fight with the ritual mentioned above

  20. Linking to Mur's forum profile (http://magicduel.invisionzone.com/user/2-muratus-del-mur/) produces this HTML: [ <a href="http://magicduel.invisionzone.com/user/2- <font color=" #aa0000'="">Mur -del-mur/' target='_blank'>Forum link</a> ] Which displays as: [Mur -del-mur/' target='_blank'>Forum link]

    • 4 replies
    • 1.3k views
  21. Started by adiomino,

    I set up a ritual with 2 rustgolds 1 max ele and 3 angiens and gave the spell to dormouse (to attack someone that was bullying her) and instead 2 trees 2 birds 1 rusty and 1 lifestealercame up.. I did set the ritual i wanted to use on defense. I'm not entirely sure if a topic like this has already been posted. ehh...

  22. If anyone finds an email address that is not in accordance with http://magicduel.com/page/Announcement/view/3338 then here's a thread to post and collect all of them together. I've found one, at the bottom of the homepage http://magicduel.com/new_begining.php ---> http://storenow.net/my/?f=3330d7aa462ec266ccc26ae33c5e697e

    • 0 replies
    • 885 views
  23. Currently, entering "CTC" into the chat transforms it into "Creature Transfer Code: CTC". This is way overly optimistic, and will trigger on phrases such as "CTC sent". The transform should instead check that CTC is followed by "[0-9]+[A-Z]{5}[0-9]{2}" (in the form of a regex) The reason I do not suggest that it check for the presence of "MDC" is because a partial CTC, such as what is used to check information about the creature via clickables, should still be transformed. The ITC (Item Transfer Code) and ATC (Avatar Transfer Code) transforms also suffer from the same problem, and can be solved with the same regex solution.

    • 2 replies
    • 1.1k views
  24. Started by Peace,

    As I was playing with totems today, I noticed that certain names are not accurate regarding them. An Unholy Pope turned into a 'creature' totem. Soulweavers turn into tormented soul totem. Anniversary Aramors turn into plain aramor totems. The stats of the creature seem to be correct, only mistake is that the names do not seem to change in terms of variety. I have not yet tested other creatures such as tainted angiens, drachorns etc. I am aware that the feature is not yet complete so any more feedback is appreciated to get this little thingy fixed.

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