Bug Report
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Subforums
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All bugs in here are confirmed and have respective redmine tickets
- 520 posts
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Any Wishpoint related bugs, things that have not worked, or if you havent been refunded a wishpoint when certain items are removed. Anything to do with Wishpoints not working properly should go here.
- 26 posts
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This is where any Resolved bugs will be moved to. If there is an ongoing issue with a bug in this section make a new post in the bug section.
- 9640 posts
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Issues with the new interface , both technical and related to gameplay changes that might influence things badly.
- 389 posts
242 topics in this forum
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I set up a ritual with 2 rustgolds 1 max ele and 3 angiens and gave the spell to dormouse (to attack someone that was bullying her) and instead 2 trees 2 birds 1 rusty and 1 lifestealercame up.. I did set the ritual i wanted to use on defense. I'm not entirely sure if a topic like this has already been posted. ehh...
- 15 replies
- 2.3k views
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If anyone finds an email address that is not in accordance with http://magicduel.com/page/Announcement/view/3338 then here's a thread to post and collect all of them together. I've found one, at the bottom of the homepage http://magicduel.com/new_begining.php ---> http://storenow.net/my/?f=3330d7aa462ec266ccc26ae33c5e697e
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- 0 replies
- 861 views
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Currently, entering "CTC" into the chat transforms it into "Creature Transfer Code: CTC". This is way overly optimistic, and will trigger on phrases such as "CTC sent". The transform should instead check that CTC is followed by "[0-9]+[A-Z]{5}[0-9]{2}" (in the form of a regex) The reason I do not suggest that it check for the presence of "MDC" is because a partial CTC, such as what is used to check information about the creature via clickables, should still be transformed. The ITC (Item Transfer Code) and ATC (Avatar Transfer Code) transforms also suffer from the same problem, and can be solved with the same regex solution.
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- 2 replies
- 1k views
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As I was playing with totems today, I noticed that certain names are not accurate regarding them. An Unholy Pope turned into a 'creature' totem. Soulweavers turn into tormented soul totem. Anniversary Aramors turn into plain aramor totems. The stats of the creature seem to be correct, only mistake is that the names do not seem to change in terms of variety. I have not yet tested other creatures such as tainted angiens, drachorns etc. I am aware that the feature is not yet complete so any more feedback is appreciated to get this little thingy fixed.
- 4 replies
- 1.3k views
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Well, I *thought* a topic for this already existed, but I can't seem to find it. The issue is that, when upgrading a creature you can set a custom name, however the input box has its maxlength property set to 20. I believe that custom names can be longer than 20 characters, and certain creature names are longer than 20 characters to begin with. "Imperial Aramor Assassin" for instance.
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- 1 reply
- 834 views
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They show on your daily progress page, as well as at the sac altars. They should show the pretty names instead. As a secondary bug, negative stat gains show up with 2 leading - signs, rather than one.
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- 0 replies
- 740 views
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I have a problem with the last thing I equip/unequip. If I equip something it will show it's equipped on the statue and the Current Equipment. Then when I refresh, the last thing now dissappears. Not just from the statue showing but totally unequips itself. This is using full Royal Guard and Helm Of the Sun God as I usually do with no problems. When I unequip something, it will unequip, and then if I refresh it's right back. I have cleared the cache and this still happens. I have logged out, and it still happens. I have unequipped a shield on Evil Yoshi, refreshed, and it's back. No clue what's going on... Not sure if I just haven't noticed this before and it's b…
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- 5 replies
- 1.5k views
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The royal gauntlets won't show up in my equipment bar at number 6 when I equip it. I don't see the image.
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- 1 reply
- 1k views
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Certain equipment will not appear on the player model. (interface/model_echip.swf) This is due to echip.png being missing for these pieces of equipment. The pieces of equipment in question are: Hunting Knife (dagger-14) glubs-medusa-m Trooper's Leggings (pants-metalarmor)
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- 0 replies
- 716 views
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The Volition and Cartography stats currently show up as arbitrary stats, which means they have no image, are lowercase, and show up with a star before their name. For now, I won't post an extra topic in the artists section, but feel free to do so.
- 6 replies
- 1.3k views
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The achievement currently has none.
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- 3 replies
- 879 views
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The "jailregular" medal needs an image. The only person I know of with the medal currently is CrazyMike, although fuji might have it as well.
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- 1 reply
- 840 views
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When a global message is posted, those with a "crown" (at least, that's the name of the image), get the crown before the global message. This makes it possible to identify the sender of the message when that was previously impossible. To my knowledge, this effects only 2 people. Mur and Chewett.
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- 2 replies
- 826 views
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After digging deeper into the original reason I reported, http://magicduel.invisionzone.com/topic/16288-always-put-semicolons-at-the-end-of-the-line-in-javascript/, I believe I have found the actual cause of the constant 100% CPU usage with massive memory thrashing. In the main page (layout.php), in the <head> tag, there is a reference to: <script type="text/javascript" src="js/popupinfo.js"></script> Normally this wouldn't be an issue, but the problem is, that script writes a <div> tag to the document. Because Firefox uses speculative parsing (https://developer.mozilla.org/en-US/docs/Web/HTML/Optimizing_your_pages_for_speculative_parsing)…
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- 1 reply
- 1k views
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The artifact at beserkers upon completion says "The artefact you are trying to load was not found, please refresh the interface and try again" You then close it and click on the artifact and you get the correct message. Should be fixed note: im sure there is another topic, i just cant find it currently
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- 6 replies
- 1.6k views
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When I went to open it, I got this: parent.dlgNotif("numbercapsule-clue","request");Duplicate entry '191885-numbercapsule-clue-A' for key 'PRIMARY' Trying again results in it working correctly.
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- 1 reply
- 847 views
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The Imperial Aramor Warrior (species 32, level 2) has the "attackbonus" special influence applied on itself twice. I believe that either the second influence should be removed, or else they should be combined into an "attackbonus2". "attackbonus2" would increase attack damage by 125% (attackbonus is 50% and 1.5 * 1.5 = 2.25).
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- 7 replies
- 1.2k views
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Coming out of the illusion breaks everything. 1st time was fine. 2nd and 3rd cast caused my name to remain unchanged as "Guardian of the Root" (even after logging out and in), alliance badges lost (including my own), tags become jumbled (they become mixed until selected in the 'roles' area). Refreshing and logging out does nothing. It's as if "*Sasha Lilias*" has had her name changed to "Guardian of the Root 24230". Spell usage: (2nd)Cast spell --> Exited illusion --> Broken (as above) --> (3rd)Re-cast spell --> Broken (as above) --> No option to exit illusion. Note: On the third spell, although my name was still "Guardan of the Ro…
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- 0 replies
- 704 views
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1st cast of the illusion provided x amount of extra stats but no alliance bonus. 2nd and 3rd casts provided no extra stats but provided alliance bonus. Are you meant to recieve extra stats or not? If so which one? Either way it's buggy! :D
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- 0 replies
- 754 views
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When giving an item, the message shown when the person has too many shared items is rubbish needs to be made better
- 8 replies
- 1.6k views
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Loreroot soldier (Guardian of the Root) illusion brings up the aforementioned warning when using a random ritual. Can only fight if a ritual is created with existing creatures.
- 8 replies
- 1.3k views
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Well, as it says to report it, here's the report. I believe the sky visibility should instead be No Visibility for all locations.
- 4 replies
- 1.2k views
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When casting the illusion all areas that contain the username change to "Guardian of the Root <insert number" bar in the chat list. Must log out and back in before it changes.
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- 0 replies
- 692 views
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When my waterguardian cast defend on a crit who's defence has been drained a lot, it causes the defended crit to die. [b]Tal[/b]'s [i]Water Guardian II[/i] does [i] defend[/i] to [i]random[/i] creature(s) of [b]Tal[/b] and: - Defence power: 905, Final defence: 905 - Maintaning defence. Current defence is -25627 defend (round:3 defend: defence=905|from -25627 to -24722; ) - [b]Maebius[/b] receives [i]25871[/i] damage creature DIES!
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- 11 replies
- 1.5k views
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This is sort of follow up to this thread. In which nobody could explain why sheath balance wasn't given even though requirements were satisfied. I've been trying to figure out how it works and it's been quite chaotic until now. I started noticing this accidentally. When I was checking honor gain of other players I was attacking. So I noticed that their gain was dropping, but nobody else was anywhere close to attack them, everybody was idle. I was the only one attacking, so I checked their profiles and noticed that they were getting Sheath Balances. Trick is... in my logs it says they got only Sheath. I TRUSTED THE COMBAT LOGS always, but it turns out THEY are the …
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- 3 replies
- 1.1k views
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