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Subforums

  1. Any Wishpoint related bugs, things that have not worked, or if you havent been refunded a wishpoint when certain items are removed. Anything to do with Wishpoints not working properly should go here.

    • 26 posts
  2. This is where any Resolved bugs will be moved to. If there is an ongoing issue with a bug in this section make a new post in the bug section.

    • 9640 posts
  3. Issues with the new interface , both technical and related to gameplay changes that might influence things badly.

    • 389 posts
  1. In other words: my Chaos Archer (661437) is a real Chaos Archer which was in this ritual since lower levels thus "random" for target. After updating the Archer to Chaos this "random" was replaced by "All". So, my Chaos Archer ... is ... remembering some skills ... meaning that the current battle system is not validating current skills & targets of the creatures vs skills & targets of the ritual. The ritual is quite old so ... I don't know when this change occured.

  2. My Molimar creature worked fine until I leveled it up to an "Incarnated Sarasith" during Tranquility day. Now every time I fight with it in my rituals all of my creatures attack for 1 damage. Is this intended with this level of the creature? Edit: I just maxed my molimar and my creatures attack normally with him at max rank. Edit 2: Maybe my max molimar making my rit attack normal was a fluke, I tested it on more people and It wipes out my stats in combat. My stats are just too strong to be using a Molimar type creature it seems. I assume it's working as intended

  3. Started by dst,

    This might be a bug or might be just a displaying issue (I can't really check). Background: I have 4 stacks of colored papers (see below print screen): Whenever I collect any new colored paper, I cannot see the total amount as the 30 value does not change. I assume that 30 is the initial stack and the latest stack is updated with the new value but I cannot see it. So I think I have something like: 30 30 30 30+X (where X is the amount of paper collected after I split the resources) My question is: is there any possibility to, I don't know, click on the stacks and have a display of the amount of each stack? Or show the upd…

    • 3 replies
    • 1.1k views
  4. Started by Aethon,

    The WP rewards list is not working correctly on my account. I've awarded at least two WP's now (Darkraptor and Dstling) yet it still says I've rewarded 0?

    • 2 replies
    • 963 views
  5. Hi, My inventory shows : 2 Bushies (67). And the combiner shows that I can use only "2 Bushies":

  6. Started by Clock Master,

    2 days ago I placed 20 memory stones into the combiner to obtain Stone Tablet. The tablet was suppose to be ready tomorrow but when I checked today it is gone Same thing happened with the bushies. Have put 100 in the combiner yesterday. Today there is nothing in it

  7. Started by Aethon,

    As title suggests; spells are still able to be cast whilst chatbanned. Screenshot 1 Screenshot 2 Screenshot 3

    • 4 replies
    • 1.3k views
  8. What I did: I upgraded one of my resource producing grasans WITHOUT collecting its product. What happened: Instead of Grassan Huvou* the name is " Biological Bomb " and I also have some nice warnings:

  9. Started by Blackshade Rider,

    I am making this post due to a few reasons. First off it seems i am some kind of citizen of the land of the dead . I have these ".::." where the land you are apart of usually is (emaple : .: Loreroot:. ) . As well as Sir blut which can be found here I still gain land loyalty from the land of the dead so another reason it seems i am a citizen of the land of dead. I also get land bonuses Initiative = 3000 Attack = 10000 Luck = 450 Power = 1500 …

  10. Started by Blackwoodforest,

    Today the tips showed me this: Some of the characters in the game are not actually NPC's but actual characters you can talk to and interact with. Check out the Knator Commander at the back Loreroot exit.. Really? Knator Commander? Pls show me! And other NPCs as well....at least one! ha ha

  11. Started by Blackwoodforest,

    I just created a new player to get MD known from the scratch again and the following bugs happend on tutorial tasks: - win and lose 100 fights = I fought only the shades and the win and the lose counter achivement immediately said it was completed, though it isn´t! - the bull at the path of loneliness appeard, I stepped one scene back and there again and it disappeard yet it wasn´t ever battled. Someone ever heard of such issues?

  12. Started by Myth,

    Descriptions: Strong creatures The creature will target the creature with the highest total amount of attack and defence attributes. This option will select the strongest creature available, based on these two attributes only. This option is useful to eliminate the big and powerful threats first. Weak creatures The creature will target the creature with the lowest total amount of attack and defence attributes. This option will select the weakest creature available, based on these two attributes only. This option is useful to eliminate the small annoying creatures first. The above are false. In combat, a creature is considered strong/weak depending on more …

  13. Started by No one,

    During some random fights, I came on to this What bothered me is that the amount of XP for Profile Reward was not covering the XP for the creatures. Really. 39k = just 3x 13k instead of 6 x 13k Anyway, after a simple check, the "xp total" at the beginning of battle and the "Stored Heat" at the end showed 12294345 - 12060345 = 234000 = 6 x 39000 I know that having heat would increase the total XP gained, but that is too much.(6 times). Can we have some numbers fixed here. Please.

  14. This behavior was mentioned in a few previous reports. To follow this issue, we have the following rigged fight: Attacker: Mythrandir Slot 1: Dark Archer (840124) --- attack: 50 (base) + 25 (Imp. bonus) = 75 Slot 2: Imperial Aramor Assassin (830050) --- attack: 130 (base) + 65 (Imp. bonus) = 195 Slot 3: Dark Archer (840125) --- attack: 50 (base) + 25 (Imp. bonus) = 75 Slot 4: Grasan Huvourer (835144) --- attack: 100 (base) + 50 (Imp. bonus) = 150 Slot 6: Unholy Priest II (836171) --- power: 80 (base) Defender: *Miq* Slot 2: Remains (841570) [shop version] --- power: 40 (base); defense: 10 (base) We'll be following 2 abilities: Weaken Defense and Martirism. …

    • 3 replies
    • 1k views
  15. Started by Myth,

    This was observed, tested and discussed multiple times, and now here's the report. (Thanks Sy, F, Shem, Rider) Every turn based ability we've tested (weaken defense, martirism, regenerate) has this symptom. If there are more such abilities out there, I'd wager they have it as well. Basically, these abilities put an effect on a creature, and from that moment on, this effect will end on every turn until the end of combat through an exact opposite effect, until this effect is reapplied on the creature, or the creature in question dies. I’ll split this into 3 separate posts, each referring to a different ability. Let's begin with what's more easily observable. …

    • 3 replies
    • 1.7k views
  16. Started by Chewett,

    The format is currently unusable for searching and such and needs updating. Example of change needed: http://magicduel.invisionzone.com/index.php?app=members&module=messaging&section=view&do=showConversation&topicID=28619

    • 2 replies
    • 823 views
  17. Started by Myth,

    Asthir: - 3 x Barren on Regenerate vs. dying (pow: 70) - 2 x Animated Tree I on Heal vs. dying (pow: 35) - 1 x Root Warrior I on Martirism vs. weak (pow: 70) (all creatures exactly at max VE) Antyvas: - 2 x Dark Archer on Weaken vs. random - 1 x Air Scout on Weaken vs. strong (all creatures above max VE) Attacks page shows: "OUT X X Antyvas -840 0 0 06-03-2015 20:57:51 replay" - that basically says that I gained 840 VE However, I checked my creatures and out of the 6, my Root Warrior was missing 70 VE. The rest had max VE out of max. At the end of the log, 6 creature (3 of mine, 3 of his) regenerate VE, although they didn't lose any. Also, at the end of th…

  18. Started by Myth,

    Posting as requested This was mentioned during the recent tests regarding MP3 stats. I'm not entirely sure how to reproduce it, but I think it happens when an MP3 loses its first battle. (I recall reading this from someone else in chat, also) Steps: - logged in Mythanew - attacked Burz Garmadh successfully - proceeded to attack Witch - 1st screenshot: http://i.imgur.com/C4Af08X.jpg - 2nd screenshot: http://i.imgur.com/gDP4C3u.jpg 2nd screenshot appeared after attacking Witch, instead of the combat; when I went to view the log, it played normally

    • 0 replies
    • 1.1k views
  19. Started by Myth,

    Messages announcing 10k heat or 100 wins/losses appear once you try to attack somebody while you meet the set requirements. They don't show up immediately upon fulfilling the requirements. Breakdown - steps: 1. player fights 2. player reaches requirement A or B 3. player does not receive appropriate message (yet) 4. player attacks again 5. player now receives appropriate message Suggestion: Step 3 becomes step 5. Steps 4 and 5 disappear.

    • 0 replies
    • 766 views
  20. Started by Fyrd Argentus,

    SPOILER WARNING. I think that WRONG documentation should be pointed out, and is not a spoiler, but others may think differently. Personally, I think wrong documentation should be fixed, but if this is supposed to be figured out by the players, then NO documentation would be better than wrong stuff. This is all in reference to the attack bonus auras claimed by Imps and Birds. This may have always been this way, or changed with the new archer rules. My data is sketchy, and may be wrong in some details, but clearly shows a problem My current belief is: 1. Imp Assassin level lists aura TWICE but it does only factor once. 2. Imp auras do affect themselves, not just …

  21. Started by (Zl-eye-f)-nea,

    I am frequently getting a bug where i go idle, but to everyone else I appear as if im live in game with no idle sign. Apparently others are experiencing this also. Z

  22. Started by Aeoshattr,

    http://magicduel.com/page/Announcement/view/2611 The announcement (and my understanding so far) suggests that a player in Night Mode should not only be invisible to those in "day" mode (I.E. not appear in the player list) however, the player should also not see anyone in the player list at all. From my experience so far, while I am in Night Mode, I can clearly see who is online at each location, and I am unsure if this is intended or a bug. Also, as the announcement suggests, there should be no traces. However, a player in Night Mode still leaves traces, but no trace is visible in the location the player still is in (I.E. if I move from GoE to Plains of Tranquili…

  23. Started by DARK DEMON,

    http://storenow.net/my/?f=65a3717d2f8dea12f5391c910f7ebbfe Title pretty much explains everything

  24. Started by Myth,

    I have the following creature: Animated Tree I ID:821151 with the following tokens: [spoiler][claw1] Claw I [...] [claw2] Claw II [...] [stardust] Stardust [...] [blooddrop1] Blood Drop I [...] [blooddrop2] Blood Drop II [...] [darkshield] Dark Shield [...] [onyxfangs] Onyx Fangs [...] [firedrop] Fire Drop [...] [osirisbelt] Osiris Belt The sign of these stars increase the Maximum Vitality capacity of the creature by 30% during the fight. It does not increase also the actual vitality. [emeraldglare] Emeral Glare [...] [goldbelt] Gold Belt [...] [blackdiamonds] Black Diamonds [...] [goldtear] Gold Tear [...] I left in the description…

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