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Aelis

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Posts posted by Aelis

  1. Instructions (I'd say reproduction is quite hard):

    Position the mouse at the upper middle part of the screen (both outside and inside the particle region seem to work), then move it down quickly and then hold click (I think click -> release -> click again might also work) while moving faster enough so the screen "thinks" you hit two slightly separate regions (the lower one slightly stronger than the upper). Then you just have to let the particles flow. I tried to aim for horizontal symmetry, but I think the slightly asymmetry made the cool effect towards the bottom.

     

    I think I got really lucky with the "sting" on the first drawing (lowest part of the screen ). I tried reproducing it today and the best attempt I got was this (I ended up "activating"/clicking three regions). One thing that helped slowing things down for more control was having another tab with google meet open and my camera turned on.

    Spoiler

    image.thumb.png.67b7ffe3825b59393e212cc2cdd60d5a.png

     

  2. I miss the old background image. I think it makes things easier to read in general.

    I was wondering if there could be a setting to choose between the new dark background and the old one. Both images are in the same folder, it's only a matter of changing the css background property. Perhaps new ones could also be added for further customization.

     

    Maybe a setting for dark/light themes in general would be better, as a few other classes would also require adjustement, such as #statusBarPlayername. This would require more work, though. I'd be happy enough with the bg image setting.

    Reference:

    image.thumb.png.74ab0dbf306b41beaea6b0eaa853b913.png

  3. Such an insightful response, lashtal, thanks!

    13 hours ago, lashtal said:

    The traveler is a "reverser", I don't have a better name for it yet but there are symbols that counter another and a third type of symbols that can double or reverse an other, thats the traveler, not shade, not angien, yet causes the apparition of a tainted angien. Some of you provided essential explanations to the key question I asked, but the mystery is still open. Question was: "what do you add to something to obtain its opposite?" (I'm pretty sure this comes from Mur)

    This is so cool! I was familiar with the question, but it's really nice to see it in context  (it shows up in the AL but in a more "cryptic" way).

    At first I thought of a mirror, as it reflects the symbol from a certain perspective. Now that I read of the double OR reverse, I can kinda interpret the mirror as also "generating" an image (another symbol), which could be the doubling part. I think it would depend on the symbol being "reversed". Also, the mirror would be an instance of a "reverser". There would probably be others. Having said that, I think the 0 you mentioned also works as an answer!

    13 hours ago, lashtal said:

    Which symbol can double AND reverse?

    I wonder if the answer would be the same for (double AND reverse)  and (double OR reverse). If it's double AND reverse, I think raising to the power of 2 would provide a good solution:

    A² = AA = -A-A = (-A)²

    Symbolically, I think this would equate to raising (doubling?) a degree of complexity (for instance: l is a line, l² is  square, so on and so forth). This would also fit nicely with Mur's 8-fold balance: A -> AA (A²) -> A²A² (A) -> AA⁴ (A⁸) -> How to get the final 1 though? 😛

    Maybe the above would also work for double OR reverse if we are able to pick parts of the operation, but I'm not so sure about that.

     

    Just a quick pointer, the quote from the Angiens is indeed from Mur, you can find it here: https://md-archives.com/217/winds-game-meeting-full-discussion/

    13 hours ago, lashtal said:

    Angiens seems to be both in AND out of MD, in and out of duality.

    Yeah I get the feeling that the Angiens inside are the symbol for what the one outside was the actually doing "in reality". I totally agree that the opening one can be seen as you described 😄

     

    Regarding the research clues and timeless aspect of the orb, I'll have to digest my thoughts I little bit more before I make any remark. 😅

  4.   As a long-term East citizen and ever aspiring researcher I've tried to understand the relation between the Traveler, the East and the rest of the realm for a long time now. These unanswered questions make me come back to the realm year after year :)

    I've had some of these ideas written down for a while, but they always felt incomplete. This topic is an attempt to organize some of my thoughts/research on these subjects and share them with the world. I don't quite know where to put it. Feel free to move it elsewhere if needed.

     

    The gate to the East is located at the chasm that connects two opposites of a 2-fold balance: Necrovion and Marind Bell, which points to the special relationship of the East with these two core lands in particular (one might even think it's not a coincidence that we currently have lashtal and Chewett, two strong references of these lands, as East citizens 😬).

    We also see other hints of this relationship in the AL, with both the Traveler (who came from the East even before it was open) and the Shade Sentinel playing an essential role in the Angiens development and in the events that led to the Seeds of the East. Their collision had a lasting impact on the Angiens. Additionally, we can see hints of a connection between Angiens and Shades earlier in the AL.

    In the AL we see the Traveler split into two shapes in two occasions. This hints to duality (a feature associated with Angiens) within the Traveler as well. We also know it has no face, no name, and some can't even understand its shape, and that it "entered" the MD realm (apparently from outside). This reminds me of Mur's show of force :

    Quote

    So lets see the clues that left a trace, to find the Mur's secret face. 
    Its not exagerated, I pick my words, I know my reasons. Some think I gamble, when words and rhymes I do slightly tremble. The face i mean is there alright, as dark and black shadow, its wings show light around the night to follow. It discovered the realm, you all know to what I aim. Now think of it, I always said, the realm was there, I just discover. To follow the trace and reveal some connections, imagine the spitt in the Angiens development. A face for one to show the light, a face for one to show the dark, yet one from the other will emerge. 

    I will spoil this one, because its late, I put a meaning on a plate. I wish I said this clue much sooner, but I was somehow scared, It would have turned truth to rumor, or damage logic bad. The angiens dark face hides nothing more than a reflexion. Like the mirror on that wall, a truth of history repeated, the story of our ancient fall,  with all implications on purpose intended.

     

    I wonder if the Traveler is the (Tainted?) Angien that opened the box. The announcement I linked above tells us "The one tile unspoken of untill now is the clearly visible one at the East, the one most close to the Angien in the picture.". Maybe close can be interpreted both physically in space but also in terms of affection. That would make sense seeing that the Traveler came from the East. It's also interesting that we can see the dark face of the Angien that opened the box, which is also mentioned in Mur's post. Another hint that points to this is that the Sentinel cannot see the Traveler and says it has no time, which indicates the Traveler exists outside of (MD's) time. Finally, when they clash, the Sentinel says they cannot remember, which I think shows that the Sentinel got "cut off" from being observer of time (recall that they remember "throughout" time ).

    These two beings already carry a lot of symbolic power by themselves, but when they collide we get the orb that is "all the cubes at the same time", a mirror of every possibility. Another important point is that apparently only half of the Traveler entered Necrovion, while the other half walked the land (maybe this other half is related to what happened with the Angiens in MB?).

     

    Still, one question in particular eludes me: if the Traveler is apparently so related to Angiens, why are Angiens mainly associated with MB? It may be the case that the Traveler/East "is" Angiens + Shades, the "bigger picture", which might indicate why the collision between Traveler and Sentinel needed to happen before the East opening.

     

    Finally, this has been said about the Tainted variant of the Angiens:

    Quote

    Not white enough to be fully Marind's Bell, not dark enough to be Necrovion.

    With this piece of information, together with the other clues, it makes me think that the Tainted Angien could be a creature associated with the Lands of the East, between Necrovion and Marind Bell. Sort of as the missing piece of a puzzle.

     

     

    Thank you for reading this. It's really hard to connect all the dots and fill in the gaps, all while choosing the right words. I tried my best here, yet I'm sure a lot is missing (unfortunately I wasn't around when this stuff happened).

    I'd love to hear your opinions. Please help me strengthen or dismiss these claims :)

  5. We have our final scores!

    To make things short, I'll report a the total score per judge here and send a detailed report with the judges scores and comments on each marking rubric to each player. If anyone else is interested in the detailed scoring, feel free to contact me and I'll gladly send them your way.

    Before making the entries public, I'll contact the authors to see if they would like to refine their entries. As soon as that is worked out and I get an okay from them, I'll post the final versions.

     

    So, without further ado:

    Entry #1 - Else on "Important Events in Necrovion"

    Scores
    Judge 1: 18/25
    Judge 2: 20/25
    Judge 3: 12/25

    Total: 50/75

    Entry #2 - Granos on "The Brotherhood (of Void Destinies)"

    Scores
    Judge 1: 16/25
    Judge 2: 16/25
    Judge 3: 14/25

    Total: 46/75

    Since Else also won in terms of "binary" judge victories (2 out of 3), I won't make any adjustments in terms of scoring bias.

    Therefore, that makes @Else our big winner, with @Granos as a close second! Congratulations to both and thank you again for participating! Unfortunately, we didn't have enough submissions to fulfill the WP requirement, but I hope you enjoy the other fine rewards. In the following days, I shall contact the winners with the codes.

  6. Hello, everyone. Submissions are closed now. I'll send the two received entries to Kyphis and Chewett (additional surprise judge!) and the winner shall be announced within a couple days!

    PS: I know of one additional person who started working on a submission, but still didn't finish it. If there are others, please contact me so we can work out some reward for when you submit after the deadline, as I plan to make this a permanent thing :)

     

  7. I remember Emerald Arcanix, a good friend and a true Seeker. From time to time, I recall our discussions and reflect on the impact that they had on me back then. I am sure that everyone lucky enough to exchange words with him will also agree that Emerald was one of finest minds you could come across in this realm.

    I hope that he is well and that someday I'll meet him again, quiet as usual, at Wind's Sanctuary.

  8. Hi, everyone!

    As per Ann. 5237, I tried listing everything I could find that took place right after the 15th birthday up to today. I know I missed some months, so please help me in updating this work in progress :) (also sorry if I added stuff from before the 15th birthday)

    I thought about sending a PM to Chewett but then I figured it would be better for us to work together instead of listing the same stuff on our own, so I made it public.

    I tried defining "major categories" for the events, but feel free to suggest other ways to organize those. Here comes the (quite big) list...

    --------------------------------------------------------------------------------------------------------------------------------------------------

    "Realm-wide"
        Announcements Rework
        https://magicduel.com/page/Announcement/view/5021
        https://magicduel.com/page/Announcement/view/5034
        https://magicduel.com/page/Announcement/view/5036

        Work on Consecutive Days - Rewards and updates
        https://magicduel.com/page/Announcement/view/5023
        https://magicduel.com/page/Announcement/view/5065
        https://magicduel.com/page/Announcement/view/5105
        https://magicduel.com/page/Announcement/view/5140
        https://magicduel.com/page/Announcement/view/5145
        https://magicduel.invisionzone.com/topic/19113-365-consecutive-days-reward/

        Resource Stack System Change
        https://magicduel.com/page/Announcement/view/5026

        Donating Hours Project
        https://magicduel.com/page/Announcement/view/5027
        https://magicduel.com/page/Announcement/view/5048
        https://magicduel.invisionzone.com/topic/18985-a-new-value-unit-donating-hours-of-my-life/

        Darvin's brain 2.0
        https://magicduel.com/page/Announcement/view/5028
        
        Backdoors to guilds and alliances discussion
        https://magicduel.com/page/Announcement/view/5079

        Game Masters (GM's) - Chewett and Mur
        https://magicduel.com/page/Announcement/view/5080

        Nominated Leaders in Alliances
        https://magicduel.com/page/Announcement/view/5081
        https://magicduel.com/page/Announcement/view/5082

        Doors to experimental realms
        https://magicduel.com/page/Announcement/view/5115

        Partially transferable and no transfer items
        https://magicduel.com/page/Announcement/view/5123

        New creature released
        https://magicduel.com/page/Announcement/view/5153

        Introduction of Anniversary Pin Badges
        https://magicduel.com/page/Announcement/view/5165

        Gathering Tools Change
        https://magicduel.com/page/Announcement/view/5168
        https://magicduel.invisionzone.com/topic/19143-ann-5168/

        MD Rework 2021 Project
        https://magicduel.com/page/Announcement/view/5171
        https://magicduel.com/page/Announcement/view/5221
        https://magicduel.com/page/Announcement/view/5222
        https://magicduel.com/page/Announcement/view/5235

        Creature Cards
        https://magicduel.com/page/Announcement/view/5177
        https://magicduel.com/page/Announcement/view/5193

        Creature Shards
        https://magicduel.com/page/Announcement/view/5178
        https://magicduel.com/page/Announcement/view/5182
        https://magicduel.com/page/Announcement/view/5191
        https://magicduel.com/page/Announcement/view/5234

        Altar access rules
        https://magicduel.com/page/Announcement/view/5192

        Creature Marks
        https://magicduel.com/page/Announcement/view/5209
        https://magicduel.com/page/Announcement/view/5223
        https://magicduel.com/page/Announcement/view/5225
        https://magicduel.com/page/Announcement/view/5230

        Introduction of The Bees of The Dead
        https://magicduel.com/page/Announcement/view/5217

        New bringinallonline spell
        https://magicduel.com/page/Announcement/view/5218
        https://magicduel.com/page/Announcement/view/5219

        Upcoming work for A25 team
        https://magicduel.com/page/Announcement/view/5224

        New item: view previous battles in location
        https://magicduel.com/page/Announcement/view/5232

        Discussion on progression
        https://magicduel.invisionzone.com/topic/18995-of-relative-advancement-and-its-lack-of-progressive-difficulty/

        Work on testimonials
        https://magicduel.invisionzone.com/topic/19026-testimonials-and-teasing-presentation/

        RP Reality discussion
        https://magicduel.invisionzone.com/topic/18937-discussion-on-rp-reality-and-similar-other-concepts/


    Location-related
        Necrovion got closed (again)
        https://magicduel.com/page/Announcement/view/4990

        Logs back in MDA
        https://magicduel.com/page/Announcement/view/5000

        Functional Bed at Knator Vacation House
        https://magicduel.com/page/Announcement/view/5015

        Dreamcatcher at the Howling Gates
        https://magicduel.com/page/Announcement/view/5042

        Scene Improvements
        https://magicduel.com/page/Announcement/view/5046

        Challenge at Champion's Challenge
        https://magicduel.com/page/Announcement/view/5054

        Raven Hold heals LR citizens
        https://magicduel.com/page/Announcement/view/5126

        Unholy Guard in Necrovion
        https://magicduel.com/page/Announcement/view/5152


    Player and/or role-related
        BFH is now Mr B
        https://magicduel.com/page/Announcement/view/5018

        Rophs steps down as Wiiya Bubble Weaver
        https://magicduel.com/page/Announcement/view/5019

        Aia handling Avatar and Item images
        https://magicduel.com/page/Announcement/view/5045

        Ungod the Highly Esteemed Treasurer of Marind Bell
        https://magicduel.com/page/Announcement/view/5047

        A25 team: Steno in, Shemhazaj out
        https://magicduel.com/page/Announcement/view/5055

        Ledah rises as the new leader of the Caretakers
        https://magicduel.com/page/Announcement/view/5059
        https://magicduel.invisionzone.com/topic/19022-new-caretakers-leader-ledah/

        The Caretakers Shovel
        https://magicduel.invisionzone.com/topic/19219-the-caretakers-shovel/

        MRAlyon receives Mark of History
        https://magicduel.com/page/Announcement/view/5144

        Demonic God receives Wind Ward spelldoc
        https://magicduel.com/page/Announcement/view/5162
        https://magicduel.invisionzone.com/topic/19134-a-hunt-for-darvin-permanent-quest/

        Aia receives Invisibility level 3 spelldoc
        https://magicduel.com/page/Announcement/view/5163

        Neno returns as avatar manager
        https://magicduel.com/page/Announcement/view/5189

        dst retires from official roles
        https://magicduel.com/page/Announcement/view/5200
        https://magicduel.invisionzone.com/topic/19076-a-hello-and-a-farewell-at-least-for-now/

        Dark Demon says goodbye (for now)
        https://magicduel.invisionzone.com/topic/19020-hello-for-the-last-time-for-a-long-time/

        Sunfire leaves the East and joins Underground
        https://magicduel.invisionzone.com/topic/19003-the-end-of-an-empire/

        MaGoHi and Ledah killed Granos / Aelis killed MaGoHi / Granos killed Ledah / Syrian revived MaGoHi
        https://magicduel.invisionzone.com/topic/19194-proclamation-regarding-death-of-granos/
        https://magicduel.invisionzone.com/topic/19231-yet-another-proclamation-regarding-the-revival-of-magohi/

        Granos killed Curiose (See Bees of the Dead in "Realm wide" section)
        https://magicduel.invisionzone.com/topic/19235-murder-death-kill/

        Cyrus Siridius died and vanished (see quest section)
        

    Interface changes/fixes
        User details page updated
        https://magicduel.com/page/Announcement/view/5129

        Changes to achievements page
        https://magicduel.com/page/Announcement/view/5147

        Fixes on research library page
        https://magicduel.com/page/Announcement/view/5150

        Exploring points shown on recruitment page
        https://magicduel.com/page/Announcement/view/5154

        MDA scene fix
        https://magicduel.com/page/Announcement/view/5167

        Gateway Guardians Improvements
        https://magicduel.com/page/Announcement/view/5179

        Personal Papers/Docs/Notebook fixed
        https://magicduel.com/page/Announcement/view/5183
        https://magicduel.com/page/Announcement/view/5184

        Server time panel made visible
        https://magicduel.com/page/Announcement/view/5196

        Combat log updates
        https://magicduel.com/page/Announcement/view/5229


    MD Technical updates
        Migration to PHP7
        https://magicduel.com/page/Announcement/view/5004

        Storenow functional again
        https://magicduel.com/page/Announcement/view/5006

        MD moved to new server
        https://magicduel.com/page/Announcement/view/5185
        https://magicduel.com/page/Announcement/view/5186
        https://magicduel.invisionzone.com/topic/19187-md-has-moved-server/

    A25 technical updates
        Item Templates for A25
        https://magicduel.com/page/Announcement/view/5012
        https://magicduel.com/page/Announcement/view/5020
        https://magicduel.com/page/Announcement/view/5032
        https://magicduel.com/page/Announcement/view/5033

        A25 Tool Release: NPCTalk
        https://magicduel.com/page/Announcement/view/5072
        https://magicduel.com/page/Announcement/view/5074

        Multiple uses for clickies
        https://magicduel.com/page/Announcement/view/5076

        A25 Checks: playervars#
        https://magicduel.com/page/Announcement/view/5077
        https://magicduel.com/page/Announcement/view/5078

        Animated Clickies
        https://magicduel.com/page/Announcement/view/5112

        A25 Triggered scene alterations and animated overlays
        https://magicduel.com/page/Announcement/view/5113
        https://magicduel.com/page/Announcement/view/5114

        A25 activation rule "daterange"
        https://magicduel.com/page/Announcement/view/5122

        More sounds
        https://magicduel.com/page/Announcement/view/5124

        Healing and damaging with A25: vitality# action
        https://magicduel.com/page/Announcement/view/5125


    Quests
        Steno - Word Puzzle
        https://magicduel.invisionzone.com/topic/18964-md-word-puzzle/

        Steno - My budding role
        https://magicduel.invisionzone.com/topic/18946-my-budding-role/

        Steno - Awesome Autumn Adventuring Quests
        https://magicduel.invisionzone.com/topic/19043-awesome-autumn-adventuring-quest-registrationrules/

        Steno - Chewett's Proclamation
        https://magicduel.invisionzone.com/topic/19049-chewetts-proclamation/

        lashtal - Cyrus Siridius & the long wave of plushies
        https://magicduel.invisionzone.com/topic/18936-cyrus-siridius-the-long-wave-of-plushies/

        lashtal - Spread the Taint
        https://magicduel.invisionzone.com/topic/16156-spread-the-taint-mutate-a-drachorn/?tab=comments#comment-187381

        Ungod - Mazes
        https://magicduel.invisionzone.com/topic/18942-mazes/

        Ungod - A Constellation Chart
        https://magicduel.invisionzone.com/topic/19051-a-constellation-chart/

        Ungod - The Telescope
        https://magicduel.invisionzone.com/topic/19050-the-telescope/

        Ungod - Between Heaven and Hell, the six types of demons
        https://magicduel.invisionzone.com/topic/19100-wp-quest-between-heaven-and-hell-the-six-types-of-demons/

        ignnus - Truth or Dare
        https://magicduel.invisionzone.com/topic/19121-quest-truth-or-dare-ask-your-right-questions-necrovion/

        Multiple creators - MD 16th Birthday Quests
        https://magicduel.invisionzone.com/topic/19200-md-16th-birthday-megathread/

  9. First post was a Oct/2009 quest submission where I dressed as a Dark Archer (I'm glad the picture isn't there anymore haha). Been questing like crazy ever since.

     

    First PM was a Nov/2009 conversation with Pamplemousse regarding another forum post. That was shortly after (a month or two) she had left the Archivists to join the Sentinels and fight in the war that culminated in the burning of Khalazdad's cube. Young Aelis felt he was exchanging messages with a celebrity back then.

  10. Method + explanation

    In order to create a Death Anchor, we first need to come up with a way to locate the dead and make them stay in place. To do so, we will need special stone tablets which are made of locate and movelock stones. The combination of these spells manages to properly locate the dead and keep them in place for a while, and since the Dead are hard to keep in place, the movelock spell would not restrict them completely and they could still move if they wanted. Since we need at least 20 memory stones for a basic stone tablet, this one should require 15 movelock and 15 locate stones (due to its increased complexity). Those should be combined using the Loreroot Stone Tablet Combiner and we shall obtain a Death Handler (name pending). 

    Now, this would certainly not be enough to keep the dead in place and avoid their collection. For that, we need to add something extra to the tablet. We’ll do that by binding the dead to that location using memories! Our main ingredient for this part will be Reality Shards:

    Quote

    Item Description:
    Reality Shards are fragments composed of distant memories, combined they bring you closer to this realm and unlock places.

    We bind these memories to the identity of the deceased by combining those with Wiiya (pure identity) using Heat and Syntropic Dust. Now we need to store that concept in something tangible in order to add it to the tablet. We’ll do so by using Fenths (pure matter) plus more Heat in the process. This should give us a Reality Anchor (name pending). Note that in order to handle Wiiya and Fenths, we need their associated tools: one Wiiya Bubble and one Reality Coagulator.

    As a final step, we mix the Reality Anchor with the Death Handler in order to obtain our Death Anchor (inactive). Note that this step should also require heat. Finally, since the tablet contains an extremely complex combination of spells, it should require at least 10 heat stones for activation. Before activating, drop your Death Anchor at a certain location (just move there, game mechanic-wise) and use the stones to activate it. Once it is finally active, watch it adapt to the memories of that location, interweaving those with the memories of the deceased and making them immune to being collected there. Note that once it is done, you cannot handle the Anchor anymore as it has already become a part of that particular place.

    Ingredient list

    • 15 Locate stones
    • 15 Movelock Stones
    • 01 Stone Tablet Combiner (the LR one should do)
    • 10 Reality Shards
    • 01 Wiiya Bubble (not consumable. aka you get to keep it after the process)
    • 01 Reality Coagulator (not consumable. see Wiiya Bubble)
    • 10 Wiiya
    • 10 Syntropic dust
    • 10 Fenths
    • 20 Heat stones (for all the heat involved in the process + activation)


    Other references:

    Quote

     

    Death Anchor mechanics - https://magicduel.com/page/Announcement/view/4595

    "Death anchor" (thanks samon for that name suggestion). The dead staying in such locations will be invisible for the corpse collector and can remain there as long as they want. traveling between such locations is risky however, as they need to time their movements in such way that they are not caught by the sweep.

     

     

    Quote

     

    Relations between Fenths + Wiiya + Heat - https://magicduel.com/page/Announcement/view/2078

    Fenth are matter stripped by everything else, Heat is energy, power stripped by any identity (pure), Wiiya is identity stripped of matter and energy.

     


     

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