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Posts posted by Aelis
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- lashtal, Muratus del Mur and Ailith
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Menacing eyes
Reproduction instructions: don't remember exactly 😅. I think perpetual motion makes things harder. I remember starting from the top with a couple pulls towards the bottom, then two small upward pulls on the inner part of the "eyes". After that, I made a lot of little adjustments that I don't remember and let things flow from there.
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Instructions (I'd say reproduction is quite hard):
Position the mouse at the upper middle part of the screen (both outside and inside the particle region seem to work), then move it down quickly and then hold click (I think click -> release -> click again might also work) while moving faster enough so the screen "thinks" you hit two slightly separate regions (the lower one slightly stronger than the upper). Then you just have to let the particles flow. I tried to aim for horizontal symmetry, but I think the slightly asymmetry made the cool effect towards the bottom.
I think I got really lucky with the "sting" on the first drawing (lowest part of the screen ). I tried reproducing it today and the best attempt I got was this (I ended up "activating"/clicking three regions). One thing that helped slowing things down for more control was having another tab with google meet open and my camera turned on.
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I miss the old background image. I think it makes things easier to read in general.
I was wondering if there could be a setting to choose between the new dark background and the old one. Both images are in the same folder, it's only a matter of changing the css background property. Perhaps new ones could also be added for further customization.
Maybe a setting for dark/light themes in general would be better, as a few other classes would also require adjustement, such as #statusBarPlayername. This would require more work, though. I'd be happy enough with the bg image setting.
Reference:
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Such an insightful response, lashtal, thanks!
13 hours ago, lashtal said:The traveler is a "reverser", I don't have a better name for it yet but there are symbols that counter another and a third type of symbols that can double or reverse an other, thats the traveler, not shade, not angien, yet causes the apparition of a tainted angien. Some of you provided essential explanations to the key question I asked, but the mystery is still open. Question was: "what do you add to something to obtain its opposite?" (I'm pretty sure this comes from Mur)
This is so cool! I was familiar with the question, but it's really nice to see it in context (it shows up in the AL but in a more "cryptic" way).
At first I thought of a mirror, as it reflects the symbol from a certain perspective. Now that I read of the double OR reverse, I can kinda interpret the mirror as also "generating" an image (another symbol), which could be the doubling part. I think it would depend on the symbol being "reversed". Also, the mirror would be an instance of a "reverser". There would probably be others. Having said that, I think the 0 you mentioned also works as an answer!
13 hours ago, lashtal said:Which symbol can double AND reverse?
I wonder if the answer would be the same for (double AND reverse) and (double OR reverse). If it's double AND reverse, I think raising to the power of 2 would provide a good solution:
A² = AA = -A-A = (-A)²
Symbolically, I think this would equate to raising (doubling?) a degree of complexity (for instance: l is a line, l² is square, so on and so forth). This would also fit nicely with Mur's 8-fold balance: A -> AA (A²) -> A²A² (A⁴) -> A⁴A⁴ (A⁸) -> How to get the final 1 though? 😛
Maybe the above would also work for double OR reverse if we are able to pick parts of the operation, but I'm not so sure about that.
Just a quick pointer, the quote from the Angiens is indeed from Mur, you can find it here: https://md-archives.com/217/winds-game-meeting-full-discussion/
13 hours ago, lashtal said:Angiens seems to be both in AND out of MD, in and out of duality.
Yeah I get the feeling that the Angiens inside are the symbol for what the one outside was the actually doing "in reality". I totally agree that the opening one can be seen as you described 😄
Regarding the research clues and timeless aspect of the orb, I'll have to digest my thoughts I little bit more before I make any remark. 😅
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As a long-term East citizen and ever aspiring researcher I've tried to understand the relation between the Traveler, the East and the rest of the realm for a long time now. These unanswered questions make me come back to the realm year after year
I've had some of these ideas written down for a while, but they always felt incomplete. This topic is an attempt to organize some of my thoughts/research™ on these subjects and share them with the world. I don't quite know where to put it. Feel free to move it elsewhere if needed.
The gate to the East is located at the chasm that connects two opposites of a 2-fold balance: Necrovion and Marind Bell, which points to the special relationship of the East with these two core lands in particular (one might even think it's not a coincidence that we currently have lashtal and Chewett, two strong references of these lands, as East citizens 😬).
We also see other hints of this relationship in the AL, with both the Traveler (who came from the East even before it was open) and the Shade Sentinel playing an essential role in the Angiens development and in the events that led to the Seeds of the East. Their collision had a lasting impact on the Angiens. Additionally, we can see hints of a connection between Angiens and Shades earlier in the AL.
In the AL we see the Traveler split into two shapes in two occasions. This hints to duality (a feature associated with Angiens) within the Traveler as well. We also know it has no face, no name, and some can't even understand its shape, and that it "entered" the MD realm (apparently from outside). This reminds me of Mur's show of force :
QuoteSo lets see the clues that left a trace, to find the Mur's secret face.
Its not exagerated, I pick my words, I know my reasons. Some think I gamble, when words and rhymes I do slightly tremble. The face i mean is there alright, as dark and black shadow, its wings show light around the night to follow. It discovered the realm, you all know to what I aim. Now think of it, I always said, the realm was there, I just discover. To follow the trace and reveal some connections, imagine the spitt in the Angiens development. A face for one to show the light, a face for one to show the dark, yet one from the other will emerge.I will spoil this one, because its late, I put a meaning on a plate. I wish I said this clue much sooner, but I was somehow scared, It would have turned truth to rumor, or damage logic bad. The angiens dark face hides nothing more than a reflexion. Like the mirror on that wall, a truth of history repeated, the story of our ancient fall, with all implications on purpose intended.
I wonder if the Traveler is the (Tainted?) Angien that opened the box. The announcement I linked above tells us "The one tile unspoken of untill now is the clearly visible one at the East, the one most close to the Angien in the picture.". Maybe close can be interpreted both physically in space but also in terms of affection. That would make sense seeing that the Traveler came from the East. It's also interesting that we can see the dark face of the Angien that opened the box, which is also mentioned in Mur's post. Another hint that points to this is that the Sentinel cannot see the Traveler and says it has no time, which indicates the Traveler exists outside of (MD's) time. Finally, when they clash, the Sentinel says they cannot remember, which I think shows that the Sentinel got "cut off" from being observer of time (recall that they remember "throughout" time ).
These two beings already carry a lot of symbolic power by themselves, but when they collide we get the orb that is "all the cubes at the same time", a mirror of every possibility. Another important point is that apparently only half of the Traveler entered Necrovion, while the other half walked the land (maybe this other half is related to what happened with the Angiens in MB?).
Still, one question in particular eludes me: if the Traveler is apparently so related to Angiens, why are Angiens mainly associated with MB? It may be the case that the Traveler/East "is" Angiens + Shades, the "bigger picture", which might indicate why the collision between Traveler and Sentinel needed to happen before the East opening.
Finally, this has been said about the Tainted variant of the Angiens:
QuoteNot white enough to be fully Marind's Bell, not dark enough to be Necrovion.
With this piece of information, together with the other clues, it makes me think that the Tainted Angien could be a creature associated with the Lands of the East, between Necrovion and Marind Bell. Sort of as the missing piece of a puzzle.
Thank you for reading this. It's really hard to connect all the dots and fill in the gaps, all while choosing the right words. I tried my best here, yet I'm sure a lot is missing (unfortunately I wasn't around when this stuff happened).
I'd love to hear your opinions. Please help me strengthen or dismiss these claims
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Aw, that's great news! Congratulations, Chewett!
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Item 3 - 12th Anni - 40 plushies
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Item 3 - 20 plushies
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I vote for 100 simulations.
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We have our final scores!
To make things short, I'll report a the total score per judge here and send a detailed report with the judges scores and comments on each marking rubric to each player. If anyone else is interested in the detailed scoring, feel free to contact me and I'll gladly send them your way.
Before making the entries public, I'll contact the authors to see if they would like to refine their entries. As soon as that is worked out and I get an okay from them, I'll post the final versions.
So, without further ado:
Entry #1 - Else on "Important Events in Necrovion"
Scores
Judge 1: 18/25
Judge 2: 20/25
Judge 3: 12/25Total: 50/75
Entry #2 - Granos on "The Brotherhood (of Void Destinies)"
Scores
Judge 1: 16/25
Judge 2: 16/25
Judge 3: 14/25Total: 46/75
Since Else also won in terms of "binary" judge victories (2 out of 3), I won't make any adjustments in terms of scoring bias.
Therefore, that makes @Else our big winner, with @Granos as a close second! Congratulations to both and thank you again for participating! Unfortunately, we didn't have enough submissions to fulfill the WP requirement, but I hope you enjoy the other fine rewards. In the following days, I shall contact the winners with the codes.
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Archives are finished (until phase 2). There are a lot of lang strings missing in there.
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Following Aia and Syrian, I'll work on converting MDA today.
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Hello, everyone. Submissions are closed now. I'll send the two received entries to Kyphis and Chewett (additional surprise judge!) and the winner shall be announced within a couple days!
PS: I know of one additional person who started working on a submission, but still didn't finish it. If there are others, please contact me so we can work out some reward for when you submit after the deadline, as I plan to make this a permanent thing
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Teleport to Paper cabin stone for me as well, please
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I remember Emerald Arcanix, a good friend and a true Seeker. From time to time, I recall our discussions and reflect on the impact that they had on me back then. I am sure that everyone lucky enough to exchange words with him will also agree that Emerald was one of finest minds you could come across in this realm.
I hope that he is well and that someday I'll meet him again, quiet as usual, at Wind's Sanctuary.
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Hi, everyone!
As per Ann. 5237, I tried listing everything I could find that took place right after the 15th birthday up to today. I know I missed some months, so please help me in updating this work in progress (also sorry if I added stuff from before the 15th birthday)
I thought about sending a PM to Chewett but then I figured it would be better for us to work together instead of listing the same stuff on our own, so I made it public.
I tried defining "major categories" for the events, but feel free to suggest other ways to organize those. Here comes the (quite big) list...
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"Realm-wide"
Announcements Rework
https://magicduel.com/page/Announcement/view/5021
https://magicduel.com/page/Announcement/view/5034
https://magicduel.com/page/Announcement/view/5036Work on Consecutive Days - Rewards and updates
https://magicduel.com/page/Announcement/view/5023
https://magicduel.com/page/Announcement/view/5065
https://magicduel.com/page/Announcement/view/5105
https://magicduel.com/page/Announcement/view/5140
https://magicduel.com/page/Announcement/view/5145
https://magicduel.invisionzone.com/topic/19113-365-consecutive-days-reward/Resource Stack System Change
https://magicduel.com/page/Announcement/view/5026Donating Hours Project
https://magicduel.com/page/Announcement/view/5027
https://magicduel.com/page/Announcement/view/5048
https://magicduel.invisionzone.com/topic/18985-a-new-value-unit-donating-hours-of-my-life/Darvin's brain 2.0
https://magicduel.com/page/Announcement/view/5028
Backdoors to guilds and alliances discussion
https://magicduel.com/page/Announcement/view/5079Game Masters (GM's) - Chewett and Mur
https://magicduel.com/page/Announcement/view/5080Nominated Leaders in Alliances
https://magicduel.com/page/Announcement/view/5081
https://magicduel.com/page/Announcement/view/5082Doors to experimental realms
https://magicduel.com/page/Announcement/view/5115Partially transferable and no transfer items
https://magicduel.com/page/Announcement/view/5123New creature released
https://magicduel.com/page/Announcement/view/5153Introduction of Anniversary Pin Badges
https://magicduel.com/page/Announcement/view/5165Gathering Tools Change
https://magicduel.com/page/Announcement/view/5168
https://magicduel.invisionzone.com/topic/19143-ann-5168/MD Rework 2021 Project
https://magicduel.com/page/Announcement/view/5171
https://magicduel.com/page/Announcement/view/5221
https://magicduel.com/page/Announcement/view/5222
https://magicduel.com/page/Announcement/view/5235Creature Cards
https://magicduel.com/page/Announcement/view/5177
https://magicduel.com/page/Announcement/view/5193Creature Shards
https://magicduel.com/page/Announcement/view/5178
https://magicduel.com/page/Announcement/view/5182
https://magicduel.com/page/Announcement/view/5191
https://magicduel.com/page/Announcement/view/5234Altar access rules
https://magicduel.com/page/Announcement/view/5192Creature Marks
https://magicduel.com/page/Announcement/view/5209
https://magicduel.com/page/Announcement/view/5223
https://magicduel.com/page/Announcement/view/5225
https://magicduel.com/page/Announcement/view/5230Introduction of The Bees of The Dead
https://magicduel.com/page/Announcement/view/5217New bringinallonline spell
https://magicduel.com/page/Announcement/view/5218
https://magicduel.com/page/Announcement/view/5219Upcoming work for A25 team
https://magicduel.com/page/Announcement/view/5224New item: view previous battles in location
https://magicduel.com/page/Announcement/view/5232Discussion on progression
https://magicduel.invisionzone.com/topic/18995-of-relative-advancement-and-its-lack-of-progressive-difficulty/Work on testimonials
https://magicduel.invisionzone.com/topic/19026-testimonials-and-teasing-presentation/RP Reality discussion
https://magicduel.invisionzone.com/topic/18937-discussion-on-rp-reality-and-similar-other-concepts/
Location-related
Necrovion got closed (again)
https://magicduel.com/page/Announcement/view/4990Logs back in MDA
https://magicduel.com/page/Announcement/view/5000Functional Bed at Knator Vacation House
https://magicduel.com/page/Announcement/view/5015Dreamcatcher at the Howling Gates
https://magicduel.com/page/Announcement/view/5042Scene Improvements
https://magicduel.com/page/Announcement/view/5046Challenge at Champion's Challenge
https://magicduel.com/page/Announcement/view/5054Raven Hold heals LR citizens
https://magicduel.com/page/Announcement/view/5126Unholy Guard in Necrovion
https://magicduel.com/page/Announcement/view/5152
Player and/or role-related
BFH is now Mr B
https://magicduel.com/page/Announcement/view/5018Rophs steps down as Wiiya Bubble Weaver
https://magicduel.com/page/Announcement/view/5019Aia handling Avatar and Item images
https://magicduel.com/page/Announcement/view/5045Ungod the Highly Esteemed Treasurer of Marind Bell
https://magicduel.com/page/Announcement/view/5047A25 team: Steno in, Shemhazaj out
https://magicduel.com/page/Announcement/view/5055Ledah rises as the new leader of the Caretakers
https://magicduel.com/page/Announcement/view/5059
https://magicduel.invisionzone.com/topic/19022-new-caretakers-leader-ledah/The Caretakers Shovel
https://magicduel.invisionzone.com/topic/19219-the-caretakers-shovel/MRAlyon receives Mark of History
https://magicduel.com/page/Announcement/view/5144Demonic God receives Wind Ward spelldoc
https://magicduel.com/page/Announcement/view/5162
https://magicduel.invisionzone.com/topic/19134-a-hunt-for-darvin-permanent-quest/Aia receives Invisibility level 3 spelldoc
https://magicduel.com/page/Announcement/view/5163Neno returns as avatar manager
https://magicduel.com/page/Announcement/view/5189dst retires from official roles
https://magicduel.com/page/Announcement/view/5200
https://magicduel.invisionzone.com/topic/19076-a-hello-and-a-farewell-at-least-for-now/Dark Demon says goodbye (for now)
https://magicduel.invisionzone.com/topic/19020-hello-for-the-last-time-for-a-long-time/Sunfire leaves the East and joins Underground
https://magicduel.invisionzone.com/topic/19003-the-end-of-an-empire/MaGoHi and Ledah killed Granos / Aelis killed MaGoHi / Granos killed Ledah / Syrian revived MaGoHi
https://magicduel.invisionzone.com/topic/19194-proclamation-regarding-death-of-granos/
https://magicduel.invisionzone.com/topic/19231-yet-another-proclamation-regarding-the-revival-of-magohi/Granos killed Curiose (See Bees of the Dead in "Realm wide" section)
https://magicduel.invisionzone.com/topic/19235-murder-death-kill/Cyrus Siridius died and vanished (see quest section)
Interface changes/fixes
User details page updated
https://magicduel.com/page/Announcement/view/5129Changes to achievements page
https://magicduel.com/page/Announcement/view/5147Fixes on research library page
https://magicduel.com/page/Announcement/view/5150Exploring points shown on recruitment page
https://magicduel.com/page/Announcement/view/5154MDA scene fix
https://magicduel.com/page/Announcement/view/5167Gateway Guardians Improvements
https://magicduel.com/page/Announcement/view/5179Personal Papers/Docs/Notebook fixed
https://magicduel.com/page/Announcement/view/5183
https://magicduel.com/page/Announcement/view/5184Server time panel made visible
https://magicduel.com/page/Announcement/view/5196Combat log updates
https://magicduel.com/page/Announcement/view/5229
MD Technical updates
Migration to PHP7
https://magicduel.com/page/Announcement/view/5004Storenow functional again
https://magicduel.com/page/Announcement/view/5006MD moved to new server
https://magicduel.com/page/Announcement/view/5185
https://magicduel.com/page/Announcement/view/5186
https://magicduel.invisionzone.com/topic/19187-md-has-moved-server/A25 technical updates
Item Templates for A25
https://magicduel.com/page/Announcement/view/5012
https://magicduel.com/page/Announcement/view/5020
https://magicduel.com/page/Announcement/view/5032
https://magicduel.com/page/Announcement/view/5033A25 Tool Release: NPCTalk
https://magicduel.com/page/Announcement/view/5072
https://magicduel.com/page/Announcement/view/5074Multiple uses for clickies
https://magicduel.com/page/Announcement/view/5076A25 Checks: playervars#
https://magicduel.com/page/Announcement/view/5077
https://magicduel.com/page/Announcement/view/5078Animated Clickies
https://magicduel.com/page/Announcement/view/5112A25 Triggered scene alterations and animated overlays
https://magicduel.com/page/Announcement/view/5113
https://magicduel.com/page/Announcement/view/5114A25 activation rule "daterange"
https://magicduel.com/page/Announcement/view/5122More sounds
https://magicduel.com/page/Announcement/view/5124Healing and damaging with A25: vitality# action
https://magicduel.com/page/Announcement/view/5125
Quests
Steno - Word Puzzle
https://magicduel.invisionzone.com/topic/18964-md-word-puzzle/Steno - My budding role
https://magicduel.invisionzone.com/topic/18946-my-budding-role/Steno - Awesome Autumn Adventuring Quests
https://magicduel.invisionzone.com/topic/19043-awesome-autumn-adventuring-quest-registrationrules/Steno - Chewett's Proclamation
https://magicduel.invisionzone.com/topic/19049-chewetts-proclamation/lashtal - Cyrus Siridius & the long wave of plushies
https://magicduel.invisionzone.com/topic/18936-cyrus-siridius-the-long-wave-of-plushies/lashtal - Spread the Taint
https://magicduel.invisionzone.com/topic/16156-spread-the-taint-mutate-a-drachorn/?tab=comments#comment-187381Ungod - Mazes
https://magicduel.invisionzone.com/topic/18942-mazes/Ungod - A Constellation Chart
https://magicduel.invisionzone.com/topic/19051-a-constellation-chart/Ungod - The Telescope
https://magicduel.invisionzone.com/topic/19050-the-telescope/Ungod - Between Heaven and Hell, the six types of demons
https://magicduel.invisionzone.com/topic/19100-wp-quest-between-heaven-and-hell-the-six-types-of-demons/ignnus - Truth or Dare
https://magicduel.invisionzone.com/topic/19121-quest-truth-or-dare-ask-your-right-questions-necrovion/Multiple creators - MD 16th Birthday Quests
https://magicduel.invisionzone.com/topic/19200-md-16th-birthday-megathread/- Poppi Chullo, Aia del Mana, lashtal and 3 others
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Best times for me would be from about 17:00 to 23:00 ST on Sunday.
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First post was a Oct/2009 quest submission where I dressed as a Dark Archer (I'm glad the picture isn't there anymore haha). Been questing like crazy ever since.
First PM was a Nov/2009 conversation with Pamplemousse regarding another forum post. That was shortly after (a month or two) she had left the Archivists to join the Sentinels and fight in the war that culminated in the burning of Khalazdad's cube. Young Aelis felt he was exchanging messages with a celebrity back then.
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Method + explanation
In order to create a Death Anchor, we first need to come up with a way to locate the dead and make them stay in place. To do so, we will need special stone tablets which are made of locate and movelock stones. The combination of these spells manages to properly locate the dead and keep them in place for a while, and since the Dead are hard to keep in place, the movelock spell would not restrict them completely and they could still move if they wanted. Since we need at least 20 memory stones for a basic stone tablet, this one should require 15 movelock and 15 locate stones (due to its increased complexity). Those should be combined using the Loreroot Stone Tablet Combiner and we shall obtain a Death Handler (name pending).
Now, this would certainly not be enough to keep the dead in place and avoid their collection. For that, we need to add something extra to the tablet. We’ll do that by binding the dead to that location using memories! Our main ingredient for this part will be Reality Shards:
QuoteItem Description:
Reality Shards are fragments composed of distant memories, combined they bring you closer to this realm and unlock places.We bind these memories to the identity of the deceased by combining those with Wiiya (pure identity) using Heat and Syntropic Dust. Now we need to store that concept in something tangible in order to add it to the tablet. We’ll do so by using Fenths (pure matter) plus more Heat in the process. This should give us a Reality Anchor (name pending). Note that in order to handle Wiiya and Fenths, we need their associated tools: one Wiiya Bubble and one Reality Coagulator.
As a final step, we mix the Reality Anchor with the Death Handler in order to obtain our Death Anchor (inactive). Note that this step should also require heat. Finally, since the tablet contains an extremely complex combination of spells, it should require at least 10 heat stones for activation. Before activating, drop your Death Anchor at a certain location (just move there, game mechanic-wise) and use the stones to activate it. Once it is finally active, watch it adapt to the memories of that location, interweaving those with the memories of the deceased and making them immune to being collected there. Note that once it is done, you cannot handle the Anchor anymore as it has already become a part of that particular place.
Ingredient list
- 15 Locate stones
- 15 Movelock Stones
- 01 Stone Tablet Combiner (the LR one should do)
- 10 Reality Shards
- 01 Wiiya Bubble (not consumable. aka you get to keep it after the process)
- 01 Reality Coagulator (not consumable. see Wiiya Bubble)
- 10 Wiiya
- 10 Syntropic dust
- 10 Fenths
- 20 Heat stones (for all the heat involved in the process + activation)
Other references:QuoteDeath Anchor mechanics - https://magicduel.com/page/Announcement/view/4595
"Death anchor" (thanks samon for that name suggestion). The dead staying in such locations will be invisible for the corpse collector and can remain there as long as they want. traveling between such locations is risky however, as they need to time their movements in such way that they are not caught by the sweep.
QuoteRelations between Fenths + Wiiya + Heat - https://magicduel.com/page/Announcement/view/2078
Fenth are matter stripped by everything else, Heat is energy, power stripped by any identity (pure), Wiiya is identity stripped of matter and energy.
- Aia del Mana, Demonic God, lashtal and 1 other
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Inner Magic experimental interface
in Work in progress
Posted
Wings
I like the symmetry in this one. It's the best "circular frame" I got so far. To get this one, I pulled a continuous stream from the bottom and another from the top, with a slight difference in length on the latter. The trick is not to pull all the way to make the streams meet. I left some space between them to create the center shape.